Recap of Session 2 – “Age of the Raven”

The House on poles

Dramatis Personae

Ernie ”MacWyvern” Lint | Elf Survivalist | Berndt

Iznogoud | Caliban Dashing Rogue | Djuro

Quatsing | Caliban Avenger | Martin

Slingbill | Human Monster Hunter | Mats

Sigurd Slapptask | Human Bounty Hunter | Flan


Session Two – The Great Swamp

Coming around a bend in the waterway, you heard a loud buzzing noise and before you, a big brute of a Caliban burst out of the bushes beside the water and threw himself diving into the water, followed by a swarm of inch-long, nasty-looking mosquitoes. The insects remained in the area for a while, but then left off after having assailed the people in the swamp boat. The Caliban happened to be Iznogoud, another member of the ships crew.

In the evening, after traveling all day (at one time followed by a Swamp Dragon), you started looking for a site to set camp, when you spotted a single light ahead. It turned out to be a small island with a decrepit hut. You stopped and investigated the place, finding traces of habitation. Suddenly a boat came to shore, bearing a beautiful young woman who claimed to have been out tending her nets. Everyone was jumpy and suspicious except Iznogoud, who seemed to be quite enamored by the young woman. Ernie the Elf kept trying to use his Second Sight too see if something was wrong and most of the gang kept away from her. Iznogoud however, ended up being intimate with the woman, after which she asked him to bring her the liver of the priest in the village.

Our heroes left the same night, despite being invited to stay. A while later they came upon a group of people, camped on a small island, with a horse drawn gaudy wagon. This turned out to be a family of Vistani, a people of travellers in these parts of the world. They invited you to share their fire and stay the night. Later, they got their fortunes read by the daughter Valana. This is what she said:

“The lost one has called you! The dead will walk with the coming storm, and you must find a way to put them to rest. If you cannot, the rain will turn to blood! It will drown you and all of Marais d’Tarascon”.

After this, the Vistani retires to their wagon, while you sleep beside the fire. The next morning, the wagon is gone. The sentry has no recollection of what happened, though.

In the afternoon of the next day (day 4 since the shipwreck) you come upon a house built on four high poles. It is very well lit. Suddenly, a rope ladder falls down and you climb up to find a silent young boy sitting in a circle of lit lanterns in the house’s only room. In his hands is a children’s book with short poems, dedicated “To Luc, my beloved brother. Marcel”. The boy does not move, nor does he speak. When you leave, he follows like a silent dog.

As you leave the swamp, the building storm is increasing, black clouds rolling in and distant thunder and the occasional flash light up the sky. Still no rain, though.

After a few hours more, you reach a village at the edge of the swamp: Marais d’Tarascon.

Soon, you find the “Full Moon Inn” where you take up residence. Most of you decide to stay there and enjoy the comforts of civilisattion, talking to the innkeeper, Jerald Bascolm, his wife Henrietta and their daughter Lillin, who manages the barmaids. Soon however, most people leave, to attend a funeral. Ernie the Elf can’t sit still and decides to investigate the rather large cemetery that you saw upon arriving. There, he meets the caretaker, a certain Pierot and finds out that there are two parts of the cemetery – the new that is used and the old that is walled in and has been unused for more than a hundred years.

Meanwhile, Ernie the Elf have ventured out to see the funeral. The entire village have gathered and the village priest is making a funeral speech over a coffin bound in heavy chains. You can hear muffled thumps from within the coffin, but no one takes note. The coffin is loaded on a cart and a slow procession moves up the cemetery hill toward the cemetery gates. The sounds grow louder and the coffin starts to move. People flinch, but soon regain their composure. The coffin is brought to an open mausoleum and quickly carried in, after which the mausoleum is locked by Pierot and then everybody returns home.

Inside the church…

The sneaky elf leaves before most of the crowd, to have a closer look at the church. Inside, it is dark end silent. The church is abandoned. Suddenly a sound of flapping wings is heard and a raven appears high up on a rafter. It has three eyes…


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