Session 4 – The Crucible of Freya (Lost Lands)

Crypt of the mad wizard

Game System | Blood & Treasure Complete

Setting/World | The Lost Lands by Frog God & Necromancer Games

Dramatis Personae

Hoder | Ogre Fighter 2 [Brute variant] | Flan

Blitz Dunkelsturm | Mountain Dwarf Cleric of Jamboor 2 [Death domain] | Berndt

Brah At Hamed | Human Barbarian 1 | Djuro

Hrunkah | Half Orc Thief 1 | Berndt

Angelina d’Monica III | Human Assassin 1 [Acrobat variant] | Djuro

Fenrir the Vain | Human Barbarian 1 [Thane variant] | Flan

Absent this session

The Old Sleaze | Human Sorcerer 1 | Martin

Session Four – Alone in the dark

This session, three new secondary PCs were introduced:

Hrunkah the half orc thief, an outcast from both orc and human society – orcs consider her human, humans consider her an orc. She hates orcs (as she was concieved as a result of an orc forcing himself on her mother) and wants to eradicate them from the face of the Lost Lands, and have turned into an avenger of sorts.

Angelina d’Monica III the human assassin travels the lands as a hit-woman, taking jobs for whoever pays best. Her specialty is acrobatic moves and daring stunts. And killing people.

Fenrir the Vain the human barbarian is the youngest son of a barbarian Thane. However, being youngest also means that he will inherit absolutely nothing so he travels the world, trying to make a name and a fortune for himself. Fenrir is a bit vain after such a noble upbringing and very proud of his long blond hair, which he grooms all the time.

Hoder and Blitz also leveled up to level 2.

After the party in Fairhill our daring heroes decide to return to the Keep to search the rumoured tomb of the vampire. The PCs have kept Corian’s stolen amulet, which they recovered after slaying Vortigern last session. However, they haven’t told Corian and now he sits in some Fairhill tavern, drinking cheap sour wine and sulk over his lost amulet and dead friend Galdar.

Equipped with stakes and mallet, rope and a ladder, they enter first level of the structure under the Southwest tower.

First they remove the silver coins and spikes, but nothing happens. Then they try to break open the door to no avail. Finally, they use the amulet and the magically locked door open up with a hiss of dry stale air rushing out.

There’s a smell of charnel house, below is a dark room with six statues in armor and full helms. The PCs go down by ladder and investigate. It is an old wizard’s laboratory, about 50 feet in diameter, doors to the east. Very dark and hard to see.

Suddenly, the statues come alive and attack. Angelina is not surprised and manages to attack and chop off the head of one, spraying the room in corpse dust and disgusting maggots.

Blitz tries to turn the things, but nothing happens.

Then the battle is upon them. The things attack with swords and shields. Angelina does some acrobatic moves, jumping behind a foe. Hoder chops hard. Hrunkah manages to get behind and backstab one. Fenrir checks his hair 😉

Brah At Hamed fights well but is hit and falls unconscious to the ground (0 hp). Blitz jumps in, trying to fend off the enemy that is moving in for the kill, but fumbles bad and hits the unconscious barbarian in the side of the head with his warhammer, dealing 16 hp of damage, instantly killing Brah by smashing in his skull.

Finally, the enemy is defeated. Everyone is covered in corpse dust and crawling maggots. The PCs search the room, but find only old lab stuff.

Next they check the trap door in the center of the floor. They find no traps so they open it. Below they see a very dark circular chamber with six sarcophages lining the perimeter of the room. In the center there’s a large sarcophagus with a finely dressed figure lying on top. The figure has been dead a long time, with dry skin like a mummy, dressed in once fine robes and wearing a red fez. In it’s skeletal hands it grasps a finely wrought wooden staff. On the floor beside the sarcophagus, there’s shattered glass and some old papers.

The PCs lowers down a lantern on a rope to see better. Blitz casts Invisibility to undead on himself and Hoder (who holds the ropes). Then Hoder lowers down Blitz (Mission Impossible horizontal style with rope around waist and legs). Blitz manages to grab the staff and tells Hoder to raise him up again. The dry corpse won’t let go of the staff and is lifted up as well. However, the weight gets too high and the corpse’s fingerbones snap. The corpse falls down and shatters against the stone sarcophagus. Meanwhile, Hrunkah the thief sits at the edge of the hole in the ground, watching. She feels a cold draft and suddenly feels very tired. After recovering the staff, Blitz goes down again, picking up some glass shards and the papers on the floor. Hrunkah feels even more tired and weary, almost on the point of fainting.

There is an ice cold draft and suddenly a weak whisper: “Feriblan? It’s been so long since someone visited me“.

Fenrir shakes his blond hair mane and answers that he is indeed Feriblan and asks how he can help. There is another weak whisper from beyond the grave: “Chapel“.

Hanging, down in the lower tomb, Blitz notices a shadow that is moving against the other shadows from the lantern, and yells at Hoder to pull him up fast. Blitz cast a Continual Light and indeed, there is an extra shadow in the room!

The party suddenly realize that something is very wrong and notices that Hrunkah is barely awake. The whispering voice sounds angrier now: “Thieves! My precious!

The party scramble up the ladder and manage to slam the hatch shut before anything else happens… It seems that whatever was down there, stays down there. For now at least. Fenrir checks his hair.

Next, they check the eastern door for traps, and enters the room. It is an old bedroom, very finely decorated with all in exact order. On the bedside table, they find a wizard’s spellbook. Meticulous searching reveals nothing else in the room. To Fenrir’s great disappoinment not even a comb or a mirror.

And here we had to break for the evening. To be continued…  


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