Session 18 | London/ The Atlantic | High noon at the UK Corral

 

 

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Ye awfullest Monstre…

 

Game system: Call of Cthulhu 6th ed

Dramatis personae

Edward Foxworthy | Big game hunter | 34 yrs | Flan

Slim Shady | Attorney | 46 yrs | Djuro

Carl Blackwater | Foreign correspondent | 31 yrs | Martin

Absent this session

Kent Bengtsson | Aviator | 38 yrs | Berndt

H.P Rennfarth | NYPD Forensics Specialist | 27 yrs | Mats

Link to background stories and portraits

Written under the influence of Backyard Babies/Hellacopters


London, UK, Wednesday, February 11th, 1925 | morning, about 9 am

Courtesy call

At breakfast, Foxworthy suggests that they should pay Mr. Chabout in Limehouse a courtesy visit, in order to find out where the group’s shipped occult items are really going. Slim Shady borrows the lobby telephone and calls Chabout Shipping Co., saying that they are businessmen looking to ship a large quantity of goods and that they have heard good things about Chabout’s company. The lady they talk to agrees to talk to her boss, Mr. Chabout about this and asks for their number so that she can call back when she has spoken to him. Shady leaves her the hotel number and specifically tells the concièrge to just receive the call and to notify them when they call back. They then decide to stay at the hotel, waiting for the call and studying their occult books.

Visions

Around noon, the investigators gather in the restaurant, along with their newfound friends Butrus and Fredricks, to discuss the journey to Egypt over some light lunch and a beer or two. It turns out that Chabout has agreed to a meeting at 2 o’clock. As they sip their beers, Edward Foxworthy suddenly starts to shake, falling to the floor as if having an epileptic seizure of some kind. Carl Blackwater gets on the floor, trying to help the big game hunter. He knows that Foxworthy is carrying the strange dagger wrapped in a cloth inside his jacket, and suspecting some supernatural affliction here, he immediately removes the ancient dagger. However, the dagger looks just like yesterday and the action does not help poor Edward, who keeps cramping on the floor for about one minute before regaining his senses.

Afterward, Edward describes that he experienced being somewhere else, seeing a large body of slow-moving water under a hot sun. Along the edges of the water, there was dense foliage for as long as he could see. The group theorizes that maybe he saw the Nile for some unfathomable reason. Maybe the dagger did it… Edward is left shaken to his core by the experience (Keeper note: Minus 1 to SAN).

Butrus al-Qusi sips his strong tea and asks for their attention, as he has something important to say about the incident:

I must now explain to you what has happened and the significance of the dagger. You may not be willing to believe my words, but I assure you that I am telling the truth. I am actually a Coptic monk and together with a few of my brethren, I am fighting against the spread of an Egyptic satanic cult, called The Watchers, which worships an unspeakably evil demon. The dagger is one of their most important cult objects for their blasphemous rituals and they will do anything to regain possession of it. I was sent here by my Elders to stop them from getting their hands on the dagger. Because of the great potential evil of the dagger, it may be best to destroy it, but now I fear that the dagger’s curse has taken hold of your friend. The evil cult must have initiated the curse, surely in order to compel us to go back to Egypt with the evil blade. I do not know how to remove the curse. My brethren in Egypt do, however, and I propose that we leave for Egypt as soon as possible so that my Brothers can exorcise the malign power which has possessed Mr. Foxworthy. I do not know the full extent of the curse, but this I do know: if the dagger is arbitrarily destroyed, the affected’s soul is eternally lost as it is now connected to the dagger. The only way to save him is to go back to our monastery at St. Pakomios, where my elder Brothers can perform the cleansing ritual. We must also make haste, for the curse will strengthen its grip over your friend with each passing day.”

The gathered friends take in the news with increasing horror, wishing it was Friday today…

Contrary to his consternated friends, the news of the curse only seem to encourage Foxworthy’s rage with the Limehouse shipper:

“-F-ck the curse. I think it’s high time that we pay Mr. Cha-f-cking-bout a visit! If he doesn’t come clean with us, I’ll teach him the meaning of a boot!

Namaste, suckers…

 

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Chabout’s ruffians

 

After parking the old Adler on a run-down harbourside street outside the shipping company’s fenced perimeter, the PCs approach the two guards standing at the gate. After stating their business, the sneering head guard calls a man inside the fence:

Hey, Gupta! These gentlemen have an appointment with the boss“.

Gupta, a tall thin man with a scar on the right cheek opens the gate and beckons the PCs inside. Without a word, he starts walking towards the building, the investigators in tow.

 

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Mr. Gupta

 

Mr. Chabout’s office is situated on the third floor of the rather dingy building. The first floor is occupied by long rows of large shipping crates from all over the world by the looks of the markings on them, while the second floor is also dedicated to wares, but here smaller boxes with more delicate goods are kept. Gupta shows the way up two flights of steel open stairs, then down a long corridor and stops before a riveted steel door painted bright red. Opening the door, he beckons the PCs in and takes a post, arms crossed, at the now closed door.

The room is large, with a magnificent view of the harbor through iron framed industrial style floor-to-ceiling windows facing the port. Riveted steel pillars support the ceiling. In front of the windows, behind a huge jacaranda writing desk, sits a diminutive man wearing an off-white Indian style linen suit.

 

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Mr. Chabout

 

-Ah, my dear friends! You have come to me bringing business, yes? Please sit down! Can I offer you, esteemed gentlemen, something to drink? Tea perhaps? Or some gin?

The words are offered in a fast pace, with a slight accent suggesting Indian heritage. Mr. Chabout’s mouth is smiling wide, showing pearly white teeth but the expression in his eyes is reminiscent of the gaze of a snake…

The investigators decide to drop the façade, and bluntly state their real errand: That they have information that the goods they wanted to ship to New York are en route to Shanghai instead! If Mr. Chabout is taken aback when he hears of this, he doesn’t show. Instead, he ensures that any items sent with Chabout Shipping Ltd. are to be delivered to their proper destination. The shipper inquires of the details pertaining the shipment and asks the man at the door:

“-Mr. Gupta. Will you please get Miss Ginee and tell her to bring the shipping ledgers from last week.”

 

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Miss Ginee

 

In a minute, Gupta returns with a young smartly dressed woman carrying a large black leather ledger, which she hands to Chabout and takes a step back, waiting for new instructions. The shipper starts flipping the ledger and soon finds what he’s looking for.

“-See there gentlemen. Captain Larsen and the Ivory Wind left for New York this last Friday evening. This is an honest company.” 

The paperwork checks out and after some more chit-chat the businessman asks Gupta to escort the investigators out. Maybe the man is telling the truth and someone else is lying? Maybe that Harbour Master? Or is Captain Larsen doing his own crazy stuff on the side?

As they leave the warehouse, the PCs notice that the guard crew at the exit gate have increased to five menacing-looking ruffians. A few steps out, always vigilant Edward spots the glimpse of a rifle barrel behind some crates on the loading dock, just before a shot rings out and the men at the gate start running towards the warehouse!

Ambush

The investigators quickly retreat into the warehouse and try to close the heavy sliding door. A shout is heard from behind them, where Gupta points a shotgun at them. The man fires but all that is heard is a loud click! Gupta throws the shotgun to the floor and draws a nasty looking dagger, charging and screaming like a madman. Shady draws both his guns and blazes away at the charging man, point blank. Guptas head erupts in a spray of blood and gore, and the man slumps to the floor like a sack of grain.

Meanwhile, Blackwater and Foxworthy scramble for the stairs up, realizing that the warehouse is full of entrances and that trying to close one door isn’t going to keep the assailants out. The men reach the second floor and continue up to the top floor where they just spoke to Mr. Chabout. Shady is hot on their heels but is one floor behind.

The top floor is eerily silent. No evident trace of Chabout or Miss Ginee. The men advance slowly, reaching Chabout’s office. The door stands open. A quick glance reveals that the office is empty.

Blackwater enters cautiously, checking the corners but cannot see anyone. Too late he realizes that Chabout was hiding behind the door, when the shipper attacks from behind, trying to slip a piano wire around his neck! Blackwater manages to dodge the piano wire, shooting Chabout in the leg. It seems the bullet just grazed the man because he keeps snarling in Hindi, circling to get an angle of attack. Now Foxworthy enters the fight, shooting Chabout in the leg again, the large caliber bullet tearing out a large chunk of flesh, sending the shipper down on one knee. As the PCs close in, a loud shot is heard. Blackwater topples over, unconscious, his chest turned into a bloody mess by a swarm of hail. Foxworthy swerves towards the door, where Miss Ginee stands with a shotgun aimed directly at him. The secretary smiles as she prepares to fire, but her smile is obliterated with the rest of her head as Slim Shady opens fire with both his pistols from the corridor behind her. The young woman falls to the floor, partly blocking the doorway.

Turning his attention to Chabout, Foxworthy sees the man reach for something in his jacket and fires a bullet into the man’s other leg.

“-No funny games or the next bullet hits your head!”

Chabout calms down, swearing and continuing to drag himself across the floor using his arms.

In the corridor, Shady can hear people moving downstairs and on the stairs. In the distance, the sound of police sirens can also be heard. The attorney runs into the office and sees the mayhem, telling Foxworthy what’s going on. While Foxworthy tries to staunch the blood flowing from Blackwater’s chest, Shady decides to neutralize Mr. Chabout once and for all. He drags the protesting shipper into the corridor and over to the stairs, where he tries to press the man’s head in between the metal grates of the stairs in order to keep him in one place. First, he tries to “slam” him through but misses and manages to smash the man’s face against the grates. Next, he carefully places the now unconscious Chabout in place before pushing the man’s head through with his boot, mangling Chabout’s ears in the process. Satisfied that the villain can’t escape, he returns to the office. Blackwater has come to but is badly wounded. The men return to the stairs, shouting down:

“-Don’t come up you bastards, or your boss takes a bullet to the head!”

Keeper’s Note: The metal grates “scene” had us laughing so hard we could hardly concentrate on the game. It was like something out of a Quentin Tarantino movie mixed with a few pinches of Monty Python – so bizarre that it became hilarious in all its horrific-ness.

Seeing Chabout’s lacerated head lodged firmly between the stair grates, even the big-game hunter, used to guns and violence, wonder what has happened with the correct and timid attorney…

Realising that their boss is taken hostage by the investigators, Chabout’s ruffians stay on the floor below. A Mexican standoff it seems… While Shady is guarding the stairs, Foxworthy searches Chabout’s office but doesn’t find anything suspicious. He takes the shipping ledger though.

Within ten minutes, the police arrive and arrest Chabout’s men as well as the investigators.

Jailbirds

Blackwater is taken to hospital due to his dire injuries, while Shady and Foxworthy are taken to a dingy jail cell. From the constables, the PCs soon find out that Chabout is dead, having suffocated by the pressure exerted on his neck by the grates. This news are met with astounding indifference by Shady:

“-I guess we won’t be interrogating him, then.”

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Investigators brought to justice

 

The most pressing issue, however, is that they now face charges of assault and possibly murder and that a legal process will take a very long time to conclude. And they have a ship to catch in Southampton in two days!

Inspector Barrington goes mental

At about 8 in the evening, Inspector Barrington arrives. He is absolutely furious at the investigators, keeping a monologue including topics like “What did I tell you”, “I cannot protect you any longer” and “You will rot in jail for this”.

 

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Inspector Barrington talks with a police colleague

 

The investigators tell him their version of the story – how they were duped by Chabout and how they went there to talk sense into the man, and that they were ambushed on the way out and had to defend themselves. The details of how Chabout ended up lodged to death in a stairwell is kept sketchy, with the PCs suggesting that Mr. Chabout had tried to escape and that he must have slipped and somehow got stuck in the stairway structure. Barrington is still furious but agrees to send a team of men to investigate the warehouse closer.

Calling in services

London, UK, Thursday, February 12th, 1925 | morning, about 6.30 am

After a miserable night in jail, Edward suddenly realizes that they have a favor to call in and asks the constable to borrow the telephone to make his call. Foxworthy then calls Sir Arthur Vane in Lesser-Edale to explain their predicament.

It seems that the old peer of the realm still has some important connections because, in the afternoon, they are brought to the chief of the police station where they are being held and declared free to go, as someone high up in the chain of command has declared them free of suspicion. The police chief also says that they have found lots of contraband goods at Chabout Shipping Ltd. Apparently, the warehouse was found to hold illegal weapons, illegal art, and other restricted goods, so it seems that the PCs story checked out after all. The police chief also advises the PCs to leave the country, as you never know how these things turn out and that a certain Inspector at Scotland Yard isn’t all that convinced of their innocence…

 

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It seems that Carl is well taken care of at the hospital…

 

Leaving jail, the investigators pop by the hospital to check out Blackwater and then go straight to their hotel to pack their gear to get out of London.

By noon, the old Adler is on the way to Southampton, jam-packed with stuff and people. William Fredricks and Butrus al-Qusi are to meet up at a certain hotel in Southhampton before the S.S Ophir leaves on Friday.

Arriving in Southampton, the PCs check into the quite decent Hotel Atlantic near the harbor and decide to sell their trusty car to Honest Harry’s car dealership to secure some funds for their travels. In the evening, their new friends al-Qusi and Fredricks arrive as well.

Leaving England

Southhampton, UK, Friday, February 13th, 1925 | morning, about 8.30 am

 

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Downtown Southampton

 

 

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Hotel Cliff (later renamed Atlantic)

 

 

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The quay in winter

 

 

The next morning, the investigators and their new colleagues embark on the S.S Ophir for the sea voyage to Cairo. Having paid for First Class passage, they enter the ship via their own deluxe gangway, complete with a red carpet, brass knobs and perfectly white new rope, and tended by ship’s staff in stiffly pressed uniforms. The queue here is much shorter than the common gangway for common people. However, it takes some time, where the investigators have nothing better to do than to study their fellow travelers and what is going on around them. The quay is full of people seeing off their loved ones, crewmen taking care of luggage for the ship’s holds, staff checking boarding passes and customs officers checking travel documents.

On the First Class gangway, a smartly dressed smiling young purser walks up and down, offering drinks and tobacco to make the wait a bit more pleasant. A bit ahead of the investigators, they notice a superbly-dressed gentleman, surrounded by a half dozen large brutish fellows, and with a beautiful young lady in equally superb garb on his arm. No one comes within arm’s length of the couple, who seem to radiate wealth, power and that self-assured posture of a life lived in extreme luxury. Behind them, they also notice a shabbily clad young man of the cloth. What religious order let their priests show such a level of shabbiness in public?

In the salon, after entering the ship, they learn that the fancy dilettante man is no other than Count Mikhail Andreevich Kurosov – a blood relative of the Romanov czars, and a man with a substantial claim on the now vacant Russian throne. And the lady on his arm is no other than Signorina Bianca Castafiore, the most shining opera diva in existence, and a woman surrounded with rumors of romances and indiscretions with the high and mighty of the world.

 

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Count Kurosov

 

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Signorina Bianca Castafiore, opera diva galore

 

 

It seems that they will travel not only in style but also together with some of the most famous people in the world!

At sea

The Atlantic, UK, Saturday to Monday, February 14th to 16th, 1925

The cruise in First Class is nothing more than an exercise in luxury. From their superbly fitted and roomy cabins to the scheduled lunches, dinners and drinks. The staff is extremely professional, discrete and attentive and the investigators are pampered beyond what they thought was possible. The first few days are spent studying in their cabins (or in the exquisite salons) over a coffee or a drink, or carousing with the other guests, with the occasional romantic tête-a-tête. A welcome time of R&R after all the horrors in New York and London.

Foxworthy’s strange visions have come every day since they started. Always around noon and always the same. Until today (14th), that is. The latest vision lasted longer (about 2 minutes) and while showing the same watery landscape, it now panned out beyond the water and the foliage, revealing barren desert in all directions. The PCs are now certain that Foxworthy has visions of Egypt…  

 

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Carousing in the salons

 

On the evening suppers, they see Count Kurosov and Signorina Castafiore with their entourage of bodyguards and servants, sitting in a roped-off area, being served by private staff. Someone says that the Count even has his own private chef who prepares the meals for the couple. However, they never mix with the rest of the A-deck passengers.

A history of violence

The Atlantic, UK, Tuesday, February 17th, 1925 | about mid-day

The third day at sea promises to be just the same as the previous ones, but as we shall see, things are about to change. After a late breakfast, the PCs and their friends find themselves in various places on the ship. Slim Shady has decided to polish up his shotgun skills and is attending some clay pigeon shooting up on the aft deck.

 

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Slim wishes he could have one of these…

 

Carl, still reeling from his wounds suffered at the raid on Chabout’s place, is resting and studying over a cuppa coffee in the A-deck salon with Edward. There’s a bit of a commotion going on on A-deck, since the Russian nobleman has decided to use the entire shuffleboard course for his personal use, and no one is allowed into the shuffleboard area, which is situated across the hallway from the A-deck salon.

 

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A shuffleboard game in progress

 

Apparently, this unorthodox decision has been approved by some smirking director at the Orient Steam Navigation Company to the dismay of the Captain. A group of wealthy A-deck spectators is watching the game, sipping on fancy drinks, tended by stewards. Edward spots the shabby looking priest among them.

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The Shabby Priest says hi

On aft deck, Slim observes that many passengers have flocked to the starboard side of the ship since rumor has it that a ship has been following the Ophir’s course since the night. The ship is a fast yacht, keeping a distance of about 2 nautical miles (12 000 feet / 3.6 km) at all times. The alien ship brandishes no flags or other markings.

The game begins at 11 a.m., with the Count’s food taster as the opponent. Miss Castafiore sits on a comfortable chair with a drink. The black-clad bodyguards loom nearby. Suddenly, Edwards spots two men coming out of a personnel door. The priest nods at them, making some discrete hand signals.

 

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The Bolshevik assassins

 

The men, clearly not A-deck passengers or staff by the look of their clothes, along with the priest move towards the entrance to the shuffleboard court, where a chief steward controls the door. The priest approaches the steward, saying something. Then, a shot is heard and the steward slumps to the deck, while the priest and one of the men run into the court, screaming something in Russian:

-“Die, you oppressor pig-dog of the ruling class!

The assailants shoot wildly at the Count while the bodyguards rally around their leader and return fire, hitting one of the attackers in the chest. Meanwhile, Edward is on his feet, gun in hand, running towards the court. The priest has produced an egg hand grenade, preparing to lob it towards the count when Edward comes up from behind and shoots him. As the priest falls, the grenade detonates, reducing the priest to atoms, while showering the shocked onlookers with gore…

Realising that attack has turned sour, the third attacker runs down the gangway, towards the aft deck, shooting blindly behind him to stall followers. However, on the ladder to the aft deck, he runs into Slim Shady who has heard the gunfire below and is coming to investigate. Seeing the fleeing man, gun in hand, Slim fires his shotgun from close range, sending the man to the base of the ladder in a bloody mess.

After searching the bodies and cabins of the attackers, it is evident that they were Bolsheviks on a mission to slay the Count. No proper papers of identification are found, but in the B-deck cabin, boxes of ammunition and 3 well-read copies of Bolshevikskiie Revolutsyonne Kampanie is found.

About at the same time as the assassination attempt, the alien yacht changes its course and leaves the Ophir to the solitude of the Atlantic.

The Count is impressed with the investigators and offers them his everlasting thanks and an invitation to sit at his table at supper this evening. An offer they can’t refuse…

After the fracas, Foxworthy returns to his cabin, awaiting the now increasingly familiar seizures and visions. As anticipated, it strikes just after noon. However, this time it has altered again. Starting with the river, foliage and desert, Edward finds himself travelling along the river bank when a city of mud comes into view. Some buildings are of large well-made bricks and painted white, with paintings of men and animals in rows and columns. Afterward, Edward realizes that the paintings resemble crude hieroglyphs. He also realizes that he has been out for a longer time, now about 4 minutes.

Dinner for schmucks

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Before supper photo

The supper is naturally excellent, cooked by the Count’s personal chef (and checked by the food taster) and accompanied by champagne and vodka. It turns out that the Count is on a sightseeing trip to the Orient with his lady friend. Afterward, the investigators have to use the bulkheads for support as they stumble back to their cabins. These Russians know how to par-tay…

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After the par-tay…

Terror strikes!

The Atlantic, UK, Wednesday, February 18th, 1925 |early evening

The next day is spent in the sign of hangover-ness and the investigators don’t come out of their day-after reeking cabins until afternoon. Maybe this is as good, as the weather has changed, with dark storm clouds covering the sky, rain, and high seas, making the ship roll a great deal.

The afternoon is spent in the aft salon, discussing recent events with al-Qusi and Fredericks. A pale Al-Qusi doesn’t tolerate the ship’s rolling well and after an hour or so, he excuses himself and goes out on deck to get some fresh air.

After a few minutes, a loud roar emerges from outside, followed by a high-pitched scream of terror! The PCs rush outside, where the black-clad priest stands screaming in front a huge winged beast!

 

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The Winged Thing

 

 

Frozen, the investigators can just observe as the thing lashes out, nearly biting the man into pieces. With a high-pitched scream, the obscenity takes off from the ship, with al-Qusi firmly lodged in its huge maw!

The investigators can only impotently observe as the thing climbs higher into the air, seemingly undisturbed by the strong winds, finally vanishing into the clouds…

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And there we had to break for the evening. Be sure to check back for more nail-biting Cthulhu goodness as we continue our Masks of Nyarlahotep game!  

 

 

 

 

 

 

 

 

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Session 17 | London | Legacy of the Egyptologist

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Doctor von Petersdorf at work

Game system: Call of Cthulhu 6th ed

Dramatis personae

Edward Foxworthy | Big game hunter | 34 yrs | Flan

Slim Shady | Attorney | 46 yrs | Djuro

Carl Blackwater | Foreign correspondent | 31 yrs | Martin

Absent this session

Kent Bengtsson | Aviator | 38 yrs | Berndt

H.P Rennfarth | NYPD Forensics Specialist | 27 yrs | Mats

Link to background stories and portraits

Written under the influence of Backyard Babies/Hellacopters


London, UK, Tuesday, February 10th, 1925 | morning, about 9 am

Bright Lights, Big City

After the relative peace of Lesser-Edale,  being back in foggy and dirty London feels slightly oppressive, but Shady and Foxworthy both appreciate the companionship with their colleagues in the occult investigation business. Breakfast is spent in the hotel restaurant, updating each other on recent events. After recounting the Lesser-Edale story, Blackwater and Rennfarth tell about what has happened in London. Rennfarth especially mentions an upcoming auction of an exquisite collection of Egyptian antiques. A famous Egyptian scholar, Dr. Karl von Petersdorf, recently passed away, and now his collection of Egyptian artifacts and book are up for purchase by the rich and famous.

 

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Auction poster

As the owner of an antique shop in New York, Rennfarth is well familiar with the late scholar and his exploits. Apparently, the man was a legend among his peers, although his theories weren’t widely accepted by the research community as they were considered way too speculative and unfounded in research. Just before his tragic demise, Dr. von Petersdorf published his life research in a much controversial book, “The Antiquity of the Egyptian Religion”. To add to the tragedy, the publication of the book was also struck by disaster, when the publisher’s warehouse burned down before distribution had begun, destroying all copies of the book, except for a few review copies. (See Clue #DoT 3 in Dropbox).

The investigators decide to attend the auction later in the afternoon, but first, they decide to try to bring some light on the location of their “occult collection” that was meant to be shipped to New York, but which they suspect has been shipped elsewhere.

They also decide to book tickets to Cairo, to continue in the tracks of late Jackson Elias, as they feel that they have investigated all leads they had in London – not to mention all the wrong people they have managed to aggravate in the Jewel of the British Empire…

In short – it’s time to leave London!

High Passage

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P & O SS Ophir

The first stop is Pacific and Orient Line’s offices near the harbor, as they have a liner going to Port Said within the week. Our intrepid heroes purchase 1st Class tickets for S.S Ophir, at the exorbitant price of 38 £ apiece! As the ship departs Friday 13th, they still have some time to kill in London and also an opportunity to tie up a few loose ends.

Books

As they are now leaving for the unknown Orient, some of the investigators visit the London bookshops to buy English to Arabic language books as well as books on hieroglyphics, in hope to do some studying on the sea voyage, which will take about 12 days.

The Limehouse warehouse

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Chabout Shipping Co. Ltd. in Limehouse

They also want to ascertain where their occult wares are going, as they suspect that Chabout has shipped them to some other destination than New York.

The first stop is the Harbour Office and Harbour Master. After some rummaging through the files, the man can confirm that the “Ivory Wind” under command of a certain Captain Larsen, is indeed bound for Shanghai and that the vessel left on Sunday the 7th of February.

Furious, the investigators decide to pay that bastard, Mr. Chabout, a visit.

The Chabout Shipping Co. is situated along the Limehouse docks and is easy to find as the PCs have been there before. The operation consists of a large three-story warehouse near the quay. The structure is surrounded by a tall fence, topped with barbed wire, and the only entrance to the compound is guarded by two ruffians of probably Indian descent. Upon asking, the PCs are rudely informed that Mr. Chabout isn’t available for a meeting. When questioned about this, the Lascars become even more belligerent, telling the investigators to sod off, or else… One of them even reaches menacingly inside his jacket while spitting on the ground.

Foxworthy, who has some issues with anger management almost draws his gun to force his way in, but as a police patrol car passes the area just then, the PCs decide to swallow their pride and leave.

The Auction

After returning to their hotel to freshen up and dress for the occasion, the investigators go to the Old Auction Room, which turns out to be situated in a rather posh area of town. The gathered crowd is obviously some of the social elite of London, and it’s hard for the investigators not to feel a tad diminished in the company of all these rich people.

The only ones “sticking out” is a scholarly-looking man in his mid-30’s, with rumpled hair and dressed in a corduroy suit and a foreign man, all dressed in black, with a beard and a black tarboosh.

 

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The man in the tarboosh

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The scholar-looking man

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London snobs

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More snobs

Soon, everyone has gotten their registrations and papers in order and taken a seat and the auction begins after a short welcome by the Auction House owner, a Mr. R. Jeremy Esqire.

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Mr. Ronald Jeremy Esquire (left)

First, the object in question is displayed for the crowd, then the bidding is begun. Some of the bidders seem very interested in the Egyptian objects from the late doctor’s collection:

  • The scholarly-looking man – bids a lot on a jeweled scarab
  • The scholarly-looking man – bids a lot on annotated Egyptian Book of the Dead
  • Young pretty woman with a way too old spouse – bids on fine alabaster plate
  • Tarboosh man and pale thin man – Ibis-headed curved silver dagger
  • Pale thin man – Black stone statue of Egyptian Pharaoh

Keeper’s Note: We played out the auction for some desirable items, and the PCs bought some very, very expensive Egyptian antiques…

After the auction, it looked like this:

Item Buyer Price
Jeweled scarab Scholar man 1000 £
Egyptian grammar book Foxworthy 32 £
Alabaster plate Young woman 200 £
Ibis-headed dagger Foxworthy 7500 £
Pharaoh statue Shady 2300 £
Book of the Dead Blackwater 3100 £

Stop the thief!

As papers and payments are cleared in the main auction room, a shot is heard from the back of the building! After the initial chaos, it turns out that someone has shot and wounded two of the auction house personnel in the back room where the bought items were kept, and stolen the Ibis-headed dagger! After the deed, the man fled the premises using the back door of the warehouse area.

Shady and Foxworthy immediately take up the pursuit, tracking the man’s route into a nearby park, where the traces end. Other than a few young couples making out in the park, nothing else can be found. Upon returning to the auction house, the Metropolitan police have arrived, taking up statements and looking for clues.

Carl remembers having seen a slightly out-of-place man enter the auction after it began, but he didn’t think more of it at the time. As he describes the thief, one of the veteran police officers seem to have a suspicion of who it might be.

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The mysterious thief

New acquaintances

To further complicate things, as Foxworthy will not pay for the stolen dagger that he purchased earlier, he is also reported to the police for fraud. As the PCs are getting ready to leave, the scholarly-looking man comes up to Shady and introduces himself as William Fredricks, a scholar of all things antique. Fredricks asks if he can buy the Book of the Dead at a price of 3500 £, or if he might borrow the book to have a peek at the marginal hand-written notes, as he says that they are quite unique for this copy of the book.

At the same time, Foxworthy is approached by the man in the tarboosh, who introduces himself as Butrus al-Qusi, collector and buyer of Egyptian antiquities. Al-Qusi says that he currently works for a government project aimed at buying back antiquities that have been brought out of Egypt over the years, and he offers Foxworthy to buy the dagger at cost plus 20%. However, he must first obtain the bank funds via bank draft from Egypt, as he currently doesn’t have that much money.

The whole discussion ends with that the investigators are invited to have dinner with Fredricks and al-Qusi, to discuss these and other matters. The evening is spent at The Crown and Empire, a fine restaurant, courtesy to Mr. Al-Qusi. After dining and drinks, the PCs find themselves with two new useful allies in all matters Egyptian.

The dagger returned

Returning to their hotel for a final nightcap, the investigators and their newly made friends have hardly taken their first sip of beer, before the police come is, along with Mr. Jeremy (of the auction house), asking for Mr. Foxworthy. It turns out that they have recovered the dagger, and it is returned to Edward after he has cleared the financial side with Mr. Jeremy.

The policeman’s story

Apparently, Carl’s description was accurate enough to direct the police’s interest to a small-time hoodlum working for an Italian criminal gang – a certain George DiVita.

The squad car arriving at DiVita’s apartment immediately noticed a foul rotten-egg odor coming from the tenement, the inhabitants of the house gagging and throwing up on the street outside. Entering the premises with cloths over their faces to protect from the stink, the police officers found DiVita dead on his living room floor, along with a small cloth bag containing approximately 3000 £ in crisp new bank notes. Despite no evident signs of struggle or visible damage to the room, DiVitas front had been burned to a crisp, while his back (against the floor) was entirely intact. Identification was done by documents found on the corpse and the police have no idea what happened. Maybe another mobster decided to settle an old score with some pliers and a blowtorch…

Exiting the building, the officers noticed two foreign-looking chaps run into a car and take off, so the police pursued with blazing sirens. The car chase went down to the docks, where a policeman managed to shoot out a tire, making the fleeing car crash into a wall, with one man fleeing on foot.

In the car, the chap on the passenger seat was found dead, a long splinter of glass from the windshield protruding from his eye. The knife was found in the glove compartment, wrapped in a dirty cloth. Apparently, the dead chap had been jammed against the glove compartment, so that the fleeing chap hadn’t been able to grab the knife before fleeing from the cops.

Later, one of the officers that had pursued the man fleeing on foot was found dead in an alley, apparently from a heart attack or something, as there was no evident trauma to be found on his body. A bit strange though, as the officer was just 40 years old and had a very good physique…

The Dagger

 

Clue #DoT 1 Dagger of Thoth

The Ibis-headed dagger

As Foxworthy unwraps the dagger on the bar table, among the glasses of fine English stout, Fredricks asks to see the inscriptions on the blade.

According to him, the inscription says: Ny – Har – Rut (or) Lut – Hotep

The translation of this could be several things, as the hieroglyphs often have several meanings:

Clue #DoT 2 Hieroglyphs on dagger

Fredricks transliteration and translation of the glyphs on the dagger

The plot thickens. It seems that wherever our heroes turn, traces of occult conspiracies seem to hide behind the façade of normality…

Wrapping it up

After their new friends have left and before retiring for the night, the investigators decide to call Mr. Emerson (of Emerson Imports in New York) to ask him to do some research on what has happened to their things in shipping. They also try to call Inspector Barrington on Scotland Yard to inform him of DiVita, but is met by the bored policewoman on night duty, telling them to get a life and call back in normal Christian hours…


And there we had to break for the session! Be sure to check in for more terrible adventures with the Swedish table RPG group With a fistful of d20’s

 

 

Session 14 | Essex/London | Appetite for destruction

 

Header-Raid-01

Game system: Call of Cthulhu 6th ed

Dramatis personae

Edward Foxworthy | Big game hunter | 34 yrs | Flan

Carl Blackwater | Foreign correspondent | 31 yrs | Martin

Slim Shady | Attorney | 46 yrs | Djuro

Absent this session

Kent Bengtsson | Aviator | 38 yrs | Berndt

H.P Rennfarth | NYPD Forensics Specialist | 27 yrs | Mats

Link to background stories and portraits


Sneaky basterds

Essex, UK, Thursday, February 5th, 1925 | early evening (about 5 pm)

After having taken out the guard at the mansion gates and disabled the phone, the investigators move stealthily along the road that runs raised over the marshlands and over the swivel bridge. No one is to be seen anywhere and the operator’s booth for the bridge is still in splinters after last time the PCs were here.

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Well, maybe not this abandoned, but still an evocative picture…

As they approach the mansion they stop to recon the house but no one can be seen, although many windows are lit. Two black cars are parked in front of the entrance. It’s cold and foggy outside, so no one probably wants to go outside on such an evening. The main entrance is in front of them, facing the access road and the bridge, but the sneaky investigators decide to scout around the house for other possible points of entry. Sadly for them, there are none. Near the northwestern corner of the house, a window stands ajar, and loud voices can be heard. It turns out that they are speaking Chinese and by the smell of it, they are probably cooking food in there. To be sure, Foxworthy demands to climb on Shady’s shoulder to have a peek inside. After some initial slapstick style mishaps, the large hunter finally manages to get up on the much smaller attorney’s shoulders and can confirm that two Chinese looking chaps are indeed preparing a big meal in a rustic country kitchen.

They sneak all the way around the house and peek into another lit window on the ground floor (which is still a half story up), into a once magnificent but now rather decrepit dining hall, with a long table set for some 10-15 people. The chefs are moving between this room and the kitchen.

Having an idea of the size of the opposition, the PCs move to the front entrance and manage to pick the lock and enter the premises. The entrance hall is huge and just as decrepit as the rest of the house this far. On the east wall, the room is dominated by a huge fireplace. There’s also an ornate staircase leading up and some doors leading to the west (probably towards the dining/kitchen area).

The grand fireplace in the hallway hasn’t been used in a long time, which strikes Foxworthy as odd in a damp and cold place like this. The big game hunter starts poking and prodding the stones and details on the fireplace and finds a loose brick on the left side. When pulled forward, a portion of the fireplace swings aside, revealing a stairway down into nothingness.

 

Basement

Flashlights sweeping the stale and dusty air, the investigators descend the damp stone stairs, which end up at a rusty steel door , which is locked. Nothing can be heard from behind the metal. The PCs decide to sneak upstairs to see if they can procure a key. As they sneak up the basement stairs, suddenly, voices can be heard from the hallway, speaking loudly in Arabic. A door slams shut and the PCs sneak out from the fireplace secret door. Peeking out the window they see two armed men walking in the direction of the entrance to the compound. Maybe it’s time for change of guards…?

 

Upstairs

The PCs sneak up the creaky stairs. The upstairs area is dimly lit by naked light bulbs fitted into wall lampettes. There’s a small open area where the stairway comes up and a hallway running the length of the house, with lots and lots of closed doors – almost like a hotel or dormitory. All of a sudden, a door in the right corridor opens, and an attractive middle-aged Chinese looking woman comes out of a room, wearing a lab coat over a traditional Chinese silk outfit and a low-caliber pistol in a hip holster.

The woman grabs for her pistol, and shouts in Chinese, but her cries are cut off by the butt of Foxworthy’s elephant gun, right in the face. Bones crunching and blood spurting, she collapses on the dingy hallway carpet. Slim Shady steps in and slits her throat with a strange expression on his face:

“-No witnesses…” he says with a feral grin, sending a chill down Foxworthy’s battle-hardened spine…

After the slaying of the unfortunate woman, the PCs continue by checking doors. Most are unlocked, leading into bedrooms, some that seem to be in use, or in some cases old bathrooms.

As they check out a smelly bathroom at the end of the right hallway, there’s a sound behind the door and two pistol-armed men dressed in what appears to be hospital coats peek out. Spotting the intruders, they move to shoot at the investigators, but Foxworthy is faster and swings up his trusty hunting Mauser, putting a bullet in the right guy, sending him flying into the wall. The left guy backs into the room again, shutting the wooden door, trying to lock it from inside. Shady and Foxworthy send a hail of rounds through the door. A thump is heard and a pool of blood can be seen emerging from beneath the door…

Armed with his “Broomhandle” Mauser, Slim picks up the .38 that the dead cultist dropped, moving towards the door, with Foxworthy close behind.

 

mobsters

Friday night, firefight!

 

The sorcerer

Slim Shady pushes open the door at the end of the hallway, shuffling the fallen cultist aside. In stark contrast to the rest of the house, this room has been renovated and both looks and smells like a hospital room. The PCs are shocked by what they find in the single hospital grade bed that dominates the room: Edward bloody Gavigan! Alive!

Gavigan lies perfectly still on the bed, seemingly asleep or unconscious, and his wounds seem much milder than you would have expected from two clean rifle shots to the chest… As they observe the cultist leader, they notice that Gavigan’s eyes seem to move rapidly under the eyelids…

Suddenly, there’s frantic activity in the house. Down below, loud agitated voices and running can be heard. The cultists must have found the dead guard and realized that there’s intruders on the grounds…

Blackwater and Foxworthy takes post at the intersection where the stairway enters the hallway. When the two Egyptian cultists come up the stairs, rifles in hand, they are met with a barrage of bullets, sending them sprawling on the floor. Next, the two Chinese chefs attack, armed with kitchen utensils, like a huge meat cleaver and a massive rolling pin, but they’re also mowed down by the investigators. The cordite smoke lies thick in the air as Foxworthy and Blackwater looks at each other, listening for signs of more approaching enemies.

When no one else comes up the stairs, Foxworthy returns to Gavigan’s room while Blackwater stands guard in the smoke-filled corridor.

As Shady and Foxworthy search Gavigan’s room, they hear something from the hallway. Looking into the corridor, Foxworthy sees Carl Blackwater waving his arms about him, as if fighting an invisible foe. Blackwater’s breathing is forced and looking closer, Foxworthy sees that the journalist is engulfed in something not quite tangible, something fog-like that have entered the man’s nostrils and mouth, slowly suffocating him. Foxworthy rushes forward to help but ends up with something cold and incorporeal up his nose and throat as well!

In the hospital room, Slim can hear his friends struggle and squeal for help with muffled voices and moves into the hallway just to see the mist engulf them both. His conclusion: this must wicked sorcery, and with a wicked sorcerer just ten feet away, there can be no doubt as to the source of the foulness.

The attorney rushes back into the hospital room and empties both of his guns in Gavigan’s immobile form. The sorcerer’s body twitches with each added bullet, red tinted duck feathers filling the room, and the mist dissipates into nothingness, releasing Blackwater and Foxworthy from its suffocating grip. The men collapse on the floor gasping for air.

Seeing that he was right about the sorcery, the investigators take precautions to prevent Gavigan the sorcerer from coming back from the dead by severing the sorcerer’s head from the body, and burning it in the fireplace.

After the deed is done, Slim looks at himself in a mirror. His hands, face and his fancy suit are all covered in blood. There’s a strange glint in his eyes. He knows that he should feel revulsion and disgust, but he doesn’t. In fact, killing comes naturally to him now… Slim smiles…

Realizing that he can’t walk around in his murderous state, Slim Shady “borrows” a fine tailored pin-striped suit belonging to the now late Gavigan from the cupboard. In the suit they also find an old key that looks as if it could fit in the basement door.

After a quick sweep of the upper floor, the investigators check the ground floor more thoroughly. Except for the grand entrance hall, there’s a dining hall, kitchen and a library containing many old books, but none with occult or Mythos content.

 

The Horror in the basement

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Nothing good has ever been found in the basement in a Call of Cthulhu game…

The key found in Gavigan’s room actually fits the basement door. It opens with a creaking sound, revealing a small room and what appears to be many small cells behind steel doors equipped with slits.

Somewhere someone is singing a nursery rhyme…

It turns out that the basement holds twelve prisoner cells. Most of them are empty. Three of them are not. Inside are prisoners of the cult, now stark raving mad after abuse by cultists and creatures not of this world alike.

One of the prisoners turns out to be Yalesha, the charming belly dancer, who is the one singing. By the looks of her, she is pregnant and happy to be in so a blessed state. She does not recognize the PCs and raves about how her beloved has come back and given her a child and how they now will become a happy family. It is obvious that she doesn’t remember what happened during the cult ritual a few days ago or that the pregnancy is highly unnatural since she looks to be in the end of the second trimester after just a few days…

Aside from the cells, there’s also a locked door to what once must have been a torture chamber but now has been converted to a sorcerer’s country workshop. This is one of the best-kept rooms in all the mansion and filled with magic paraphernalia and trinkets: a statuette resembling a black pharao, paintings, and various pieces of jewelry and the odd watch (mostly modern, surely stolen from cult sacrifices). There is also a fat ledger with details about shipping – what was shipped, when, from where to where. The ledger details many occult items and who they were shipped to, with addresses in London, New York, Shanghai, Hong Kong, Australia, Odessa, Calcutta and many more.

On a neat and cozy desk, a half-finished letter from Gavigan to Aubrey (Sir Aubrey Penhew?), connecting Gavigan with Elias’s death and also implicating that Sir Aubrey is still alive along with Jack Brady (Clue #29). So, maybe Carlyle might be alive as well?

There are also well over one hundred books on the occult in German, Frisian, Hebrew, Arabic, French, and Spanish.

The esoteric collection is rounded off with an extensive supply of strange compounds and reagents in pouches, vials and clay and metal containers, along with two one-inch long sealed metal tubes adorned with a star-shaped eldritch sign. The containers turn out to hold sands, powders, liquids and dried parts of animals and plants.

The investigators gather in the strange study and discuss how to proceed. It is decided that the poor victims are beyond saving and that the abomination that Yalesha is carrying cannot be allowed to be born into this world. However, no one wants to be the one doing this foul deed… After a sweaty-faced long silence, Foxworthy resolutely picks up his elephant gun.

“-I’ll do it. These people will be better off if freed from their pain.”

Three deafening shots echo in the confined space and Foxworthy comes back with a grim appearance.

“-It’s done.”

The PCs decide to take as much as they can from the basement workshop and then let the evil mansion burn in a cleansing fire…

1929-adler-standard-ambi10

Ze old Adler (my grandfather actually had one of these – his first car)

They load up one of the cars, an old Adler, with the items they deem most important. The car keys are found on one of the coat-clad men from Gavigan’s upstairs room. They then douse the house in gasoline siphoned from the other car.

shapeimage_5

Fa-fa-fire…!

As they leave, they see the evil house burning in the rear mirror, casting beautiful reflexes on the surrounding watery surfaces…

 

Breaking & entering

London, UK, Thursday, February 5th, 1925 | evening (about 9.30 pm)

The ride back to London in the stolen Adler is dominated by silence. Everyone is absorbed in his own thoughts and doubts. How did it come to this? From righteous investigators to murderers and arsonists…?

After loading the stuff into Shady’s room along with the rest of their accumulated “antiques”, the PCs have a well-deserved shower and a stiff drink.

There’s a note from Emerson in the reception. Apparently, he called during the day, saying that a UK associate of him, a Mr. Chabout, will come tomorrow morning and collect the packed crates for subsequent shipping to New York.

Then they drive over to Gavigan’s place for a visit in the protection of darkness. They park a bit away from the flat and proceed on foot and gain entrance to the premises by picking the lock on the rear door. Inside, it’s all dark and silent. Inside the front door, a mountain of unread mail sits on the doormat. Apparently, Gavigan hasn’t been back for many days.

The flat is really a three-story townhouse, equipped with the latest technology (private phone line) and fancy furniture. The search does not reveal anything more than that Gavigan has an exquisite taste in whiskey and cognac as well as an impeccable gentleman’s wardrobe and an impressive collection of these new trendy wrist watches made popular by the Great War. There is also an impressive collection of tastefully arranged Egyptian bric-a-brac, really just fancy versions of stuff you would find in tourist shops.

Our heroes return to the hotel to help Bengtsson and Rennfarth finish up packing the two big wooden shipping crates with the majority of their “antiques”, before crashing into bed, exhausted by the day’s events…

 

Shady shippers?

London, UK, Friday, February 6th, 1925 | morning (about 8.00 am)

The next morning, a team of men arrives at the hotel to collect the loaded shipping crates. They’re led by a haggard-looking man who grudgingly introduces himself as Mr. Punji Chabout, proprietor of Chabout Shipping Ltd. He’s also brought four hard-working Lascars to do the heavy lifting.

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Mr. Punji Chabout, owner of Chabout Shipping Ltd.

Slim thinks he recognizes the truck from somewhere but cannot place it until he suddenly realizes that these might be the same men he saw at the loading dock on the side of the Penhew Foundation on their first visit!

Asian Seamen in the port of London, c.1908

Indian sailors (Lascars)

The two crates (one mega-big and one smaller) are carried down to reception, contents checked and sealed and paperwork is signed. The men then load the crates on a beat-up truck and drive off in a cloud of oil-mixed exhaust.

Slim shares his observation with his friends and they scramble to the Adler to shadow the truck. The trip goes down to the Limehouse docks and a run-down warehouse with a sign saying: Chabout Shipping Ltd. The warehouse sits right on the dock and is surrounded by a high fence crowned by barbed wire and fitted with many floodlights. Pretty tight security for a crappy old warehouse it seems…

On the quay next to the warehouse a rusty old freighter, “The Ivory Wind” is moored.

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The Ivory Wind

The investigators decide to check out Mr. Chabout and his operation and drives down to the Harbour Office and the Ship Registry, where a bored official can corroborate that Mr. Chabout and his shipping company is registered and legit. What is more interesting though, is that The Ivory Wind is scheduled for Shanghai and not New York!

 

British Museum again

London, UK, Friday, February 6th, 1925 | late morning (about 10.30 am)

After the trip to Limehouse, the PCs picks up some items at the hotel and drives over to British Museum to see what the scholars have found out.

The curator, Dr. Hattersleigh is delighted to see them and is amazed by the new items they bring for identification:

  • The mirror and scroll from Tewfik’s apartment, plus the two sandstone vials with the powders
  • The metal vials from the Essex mansion
  • The glass vials of green liquid from Shipley’s full-metal futuristic lab

Hattersleigh immediately calls his colleagues – Reginald C Thorpe and Walter Frunck. In short, this is what they learn:

The Black Sphinx – This is probably an artifact from the 3rd Egyptian dynasty, a troubled time when Egypt was rumored to be ruled by a god-emperor by the name of Nephren-Ka or The Black Pharaoh. The meaning of the strange hieroglyphs still eludes the scholars, however.

 The Mirror – Frunck says that the metal almost surely is speculum metal – an alloy of 2/3 copper and 1/3 tin, with added arsenic. These mirrors were common in old times but Frunck has never heard of one this large. The frame, on the other hand, is much newer, made in Rococo style and made of red-hued massive 18-carat gold, suggesting admixture of copper in the alloy. The style suggests French or possibly Russian origins. The cuneiform symbols on the frame are in Babylon-era Sumerian and quite easy for the scholar to translate:

The first part of the inscription identified the entity to whom the Mirror was dedicated—“Šenšen ___ Gal (The Mirror [or Wrath] of the Great ___ )” but the symbol where the God or King’s name should go has been chiseled out. The cuneiform inscription continues that the Mirror was made in Lagash and is a gift from King (LuGal) Bur-ra Bu-ri-ia-aš (“Servant of the Lord of Thunder and the Lands”) to his “brother”, King of Egypt, Ne-ne-fe-ka-____; (this has no meaning in Sumerian and is probably a phonetic transcription of the Egyptian Ne-Nefer-Ka-____; The symbol which should represent the patron god of this pharaoh is likewise destroyed). “When the King my Brother wishes to view his enemy, anoint the mirror with Ub-ra-an. When he wishes to strike his enemy, anoint the mirror with Ga-bé-segal. Let there be no misunderstanding between us.”

In short – the mirror seems to have been a gift from a Babylonian or Sumerian king to his brother the King of Egypt and can be used as a scrying device or to strike his enemies, provided you have the Ub-ra-an and the Ga-bé-segal, which the PCs suspect are the two powders they found with the mirror. Sadly, there’s no manual provided for how it’s supposed to work…

The scroll from Tewfik’s place – The item is written in Egyptian hieroglyphics, easily translated by Dr. Thorpe. It is presumably some kind of bogus magic spell called “Body Warping of Gorgoroth”. Thorpe agrees to write down the translation in plain English for later perusal.

The investigators bring the mirror and sphinx with them when they leave, but leave the vials for chemical analysis by the museum chemical laboratory.

The sun is peaking through the clouds as the PCs exit the museum at about noon – a break, at last! Maybe luck is coming now!

Keeper comment: Yeah right – you wish…


And there we had to take a break from the session! The recap of session 15 is coming up soon – be sure to follow our Masks of Nyarlahotep adventures!  

 

 

 

 

 

 

Session 13 | London/Essex | Tea and biscuits

mitzuk_call_of_cthulhu2014_fantasyflight

Marvellous art by Christine Mitzuk

Game system: Call of Cthulhu 6th ed

Dramatis personae

Carl Blackwater | Foreign correspondent | 31 yrs | Martin

Slim Shady | Attorney | 46 yrs | Djuro

Absent this session

Kent Bengtsson | Aviator | 38 yrs | Berndt

H.P Rennfarth | NYPD Forensics Specialist | 27 yrs | Mats

Edward Foxworthy | Big game hunter | 34 yrs | Flan

Link to background stories and portraits


Trying to make sense of things

London, UK, Thursday, February 5th, 1925 | morning

The morning after the terrible events at Gavigan’s Essex mansion finds the investigators tired and weary. Over breakfast tea and too-hard scones, they read about a grisly murder in the Daily Chronicle (Clue #27a), a grisly murder that pertains to them, as the victim is none other than Mr. Tewfik! The article states that the man was stabbed as well as shot in his Bethnal Green home – facts that the investigators know for sure have been fabricated. The article also mentions witnesses and three men disappearing in a London cab… Which means that someone is on their trail…

Securing the loot

They also discuss the possibility to arrange for shipping of the hitherto found artifacts to New York for safekeeping in the reinforced basement of Rennfarth’s antique store and end up calling Mr. Emerson of Emerson Import and Export in N.Y. Mr. Emerson promises to make inquiries with his London contacts about this and will call back the next day.

In preparation for the shipping, the PCs decide which items they will keep with them and which ones to ship home. They also cut loose the antediluvian swamp painting (that absorbed Slim Shady) and roll it up, stuffing it into a leather map field tube that Foxworthy bought. That way they can have the painting on hand at all times.

British Museum

British Museum, London, 1929

British Museum

They also decide to pay a visit to the scholars at British Museum to see if someone can help with identifying the black sphinx from the Ju-Ju shop. After some of the usual red tape, coupled with dreadful tea and dry biscuits, they get to see the head of the Egyptology department – museum curator John Hattersleigh. This polite but peculiar man is reserved at first, but when he lays eyes upon the black sphinx he becomes most excited. After a first look he says that he can’t decipher the most unusual hieroglyphs and demands the aid of the foremost expert on all things Egyptian, a Mr. Reginald C. Thorpe, Ph. D. Now, Dr. Thorpe is as confounded as Dr. Hattersleigh, so the consult Mr. Walter Frunck, Ph. D in Sumerology. Together they conclude that:

  • The hieroglyphs are unusual and probably very old
  • They show some similarities with Sumerian
  • More time is needed to study the glyphs properly
  • It is definitely the real deal and no newly made fake

 

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British Museum curator John Hattersleigh

 

It is decided that the academics may borrow the sphinx for about 48 hours after which the investigators will get it back along with any new insights pertaining the strange inscriptions or its origins.

 

The Penhew Foundation

The next stop is a second visit to the Penhew Foundation. Apparently, the staff on duty has no clue as to the whereabouts of Mr. Gavigan. It is claimed that he is ill at home and not available. Slim sees a chance and starts arguing about a fictive “most valuable statuette” that was left in Mr. Gavigan’s tender care at the time of their last visit and wouldn’t the staff now let them into Gavigan’s office to retrieve said statuette because they must return to the US this very day! Needless to say, the Foundation staff does not fall for Slim’s bluff and the whole thing ends up with the shady attorney literally being thrown out of the premises by security staff.

 

Gavigan’s residence

Not deterred by the debacle at the Penhew Foundation, our intrepid investigators locate a pub, where they consult the Metropolitan telephone registry over a pint, searching for Mr. Gavigan’s private address. It turns out that the man lives in a flat in the posh Mayfair area. Armed with this new knowledge, the PCs hail a cab and travel there. Gavigan lives in a three-story townhouse which is all deserted when they bang the door with a large brass lion knocker. To avoid unwanted attention, the investigators abstain from breaking and entering. Instead, they knock on the left neighbor’s door instead. A surly manservant opens the door, asking their business and is talked into getting the master of the house, a retired army colonel by the name of James St. John (pronounced sinjin).

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Gavigan’s residence in Mayfair

Despite his age, St. John is a most energic man, tall and imposing, with that obvious presence produced by a life of command. The old man orders tea and biscuits and invites the PCs to his library, complete with dusty hunting trophies and age-old unread tomes with leather covers.

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James St. John, complete with swagger stick

 

Other than the odd war story and assertions about what a “jolly good chap” Gavigan is, nothing new is learned from the colonel. The PCs leave the townhouse with nothing more than stomachs rumbling from extensive consumption of tea and biscuits…

Before leaving, the sneak into the back garden of Gavigan’s house, where they find a patio and a locked rear entrance. Keeping a low profile, they do not risk breaking into the house. This time.

After having spent most of the day visiting various places in London, learning next to nothing, the PCs decide that they need to go to the Essex Mansion again, to investigate the main building., as they had to flee a throng of crazed cultists last time.

 

Scotland Yard

Before going back to the hotel to equip themselves for their nightly mission to Essex, the PCs go to see Inspector Barrington about leaving for Derby later. The Inspector is suspicious at first, but having heard about the strange killings in Derby and Elias’s interest in the case, he agrees to the idea. Barrington also cautions them about using force or intimidation up there, stating that “the Yard has eyes and ears everywhere”.

 

Back to Essex

London, UK, Thursday, February 5th, 1925 | about 5 pm

After calling for Pete the cab driver and gearing up, the investigators leave for Essex as the sun sets. It is dark, cold and foggy as they leave the big city…

Pete parks the cab at a distance from the gates and the PCs sneak the last bit. From a small knoll, they reconnoiter the place. The gate has been temporarily mended and from what they can see, there’s only one guard at the gate. In the distance, lights can be seen in the mansion.

Climbing over the wall some 100 meters from the gate, the PCs sneak along the wall until they come to the gate. They manage to knock out the Egyptian guard without a sound and proceed by giving him a coup de grace. In the small guard shed next to the gate, they discover a phone. The guards probably use it to communicate with the main building, so the investigators disable it by cutting the cable. The dead guard is hidden by rolling his body into the muddy water nearby before moving towards the mansion through the mists…


And that’s where we had to stop for the day. Stay tuned for next session of Masks of Nyarlahotep, Fist of d20’s style! 

 

Session 12 | London/Essex | To kill a king

 

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The Essex mansion

 

Game system: Call of Cthulhu 6th ed

Dramatis personae

Edward Foxworthy | Big game hunter | 34 yrs | Flan

Carl Blackwater | Foreign correspondent | 31 yrs | Martin

Slim Shady | Attorney | 46 yrs | Djuro

Absent this session

Kent Bengtsson | Aviator | 38 yrs | Berndt

H.P Rennfarth | NYPD Forensics Specialist | 27 yrs | Mats

Link to background stories and portraits


Secrets of 6 Holbein Mews

London, UK, Sunday, February 2nd, 1925 | early evening

Still shocked after the horrific events in Shipley’s garret, Carl and Edward decide to investigate the rest of the dingy building.

Upstairs

The upper floor has four rooms: a bathroom with dripping faucets, a small living room where Carl sat out his temporary insanity among little pillows in once garish colors and crocheted cloths. There are also two bedrooms – one dirty and messy, reminiscent of a teenager’s room, only filled with used ashtrays, empty liquor, and pill bottles, remains of food and dirty clothes. The other bedroom is neat and orderly and looks as it would belong to Mrs. Shipley. Behind a large oaken wardrobe, they also discover a lacquered wooden box with strange inlaid symbols on the lid, containing two old glass syringes complete with injection needles and a small glass vial with a lime green liquid. Didn’t Shipley have needle marks and the look of a drug fiend?

Downstairs & garden

Downstairs is a murky parlor, complete with knit-works and garish cushions that were fashionable three decades ago. A short hallway connects the entrance to the kitchen in the rear of the house, where a back door leads to a walled-in garden. There’s a small bathroom next to the kitchen and a locked door in the hall. Nothing is found in these rooms, except another locked door in the kitchen. The garden is small and completely walled in by a 9-foot tall brick wall of recent construction, and in the far end of the garden, there’s a tool shed almost falling apart from neglect and old age.

Next, the investigators try the door in the hallway. Carl remembers that Shipley had a key on a thong around his neck, but they shoved his body into the creepy painting, so the key is beyond their reach now. The door is negotiated with a crowbar instead. Inside, is a dark and dirty bedroom with an old bed and a potty. The investigators notice that all the wooden bed posts are worn in a peculiar way, with circular wear marks. It is also evident that someone has been lying on the bed quite recently, and upon closer inspection, they find some red-brown stains that might be blood… Maybe the Shipleys kept a prisoner here…?

Basement

Behind the locked door in the kitchen is a wooden staircase leading to the basement. A nude electrical bulb lights up the stair and there’s another one in the basement. Weapons drawn, Carl and Edward descend into the basement, which is cluttered with ordinary household junk, of the kind you collect over 40 years of life. However, the boxes and broken furniture are stacked so that a clear path leads to the south wall. Closer inspection of the floor reveals markings on the concrete floor, maybe from a hidden door. Edward checks the wall and finds a crack that might outline a hidden door and after some manipulation of the wall in the area, a click is heard and door swings open, revealing a secret room, all surfaces lined in shiny riveted steel.

The room is dominated by two shiny metal tables, laden with alien-looking instruments mostly resembling some sort of laboratory setup. Against the back wall, metal stock shelves hold glass and metal jars as well as many books, most of them looking old. Against another wall sits a great stone tub with a metal lid, mostly resembling some sort of sarcophagus and next to it there’s a 1- by 1-meter metal door set into the wall. The room smells like disinfectant mixed with ozone, making the investigators hesitant to enter as they suspect they will be electrocuted. Scanning the room from the door, Edward spots some large glyphs on the walls. The glyphs are unknown but resemble the ones on the lacquered syringe box they just found, and they seem to have been etched into the metal. Finally, Edward takes the plunge and walks into the room. Nothing happens. However, he can hear faint moaning and banging sounds. Carl says that Edward’s just imagining things. Upon closer inspection of the laboratory tables, the investigators find a steel tray with two more identical syringes and yet another vial of lime green liquid. They also identify some strange contraptions resembling some sort of machine, with dials and switches, but looking much smoother, with rounded shapes and made of strange materials. The jars on the shelves look like chemical reagents, but the labels are in glyphs, similar to the ones on the walls, as are the text of the books. Now Carl also hears the banging sounds, which seem to emanate from the small metal door. Carl opens the door, while Edward points his gun, ready to shoot. Inside, in pitch darkness, they find a young woman, bound and gagged, her clothing torn and dirty. After helping her out, the woman presents herself as Alberta Boggs. It turns out that she’s a “lady of the night”, who followed this Shipley bloke home after having been promised money and drugs. However, he drugged her and she woke up bound and gagged in the darkness… Well, some pervs obviously get off by doing such things, she says. Miss Alberta wants to know if the PCs have a cigarette because she’s dying for a smoke, or even better if they have the drugs that Shipley promised her. And where is that bastard anyway? She hasn’t even been paid yet!

 

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Miss Alberta Boggs

 

 

While Alberta has a smoke, sitting on a chair, the investigators decide to check the sarcophagus. When they lift the lid, the stench is unbearable. Inside, they find body parts in various stages of decomposition, mostly from what seems to be women, but also from at least one man. Disgusted, they close the lid before Alberta sees anything. She, on the other hand, has gotten her eyes on the syringes and demands that the investigators “share” the dope with her. After some discussion, where Alberta shows her superior persuasion skills, they go upstairs where Alberta lies down on the bed and injects a dose of the green stuff. Her eyes immediately roll up and she sinks down on the bed, unmoving…

Carl and Edward, unnerved, decides to go before someone finds them. They locate an old phone in the parlor and calls the Metropolitan Police about a suspected burglary and specifically asks for Inspector Barrington. After that, they take all the paintings, the syringes and drugs and the strange books and calls for a large cab. As they carry out the loot to the car, an old man, presenting himself as “the Major” walking a basset dog walks up to them and asks if they are moving, eh? Giving a half-assed reply, Carl loads up the last of the stuff and the London cab rolls away, just as two police patrol cars turn into the street in the opposite direction.

 

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The Major

 

The cab driver, Pete the Cabbie, is extremely chatty and knowledgeable about the streets of London, and as they arrive at the hotel, he tells the PCs to call him if they need a ride again. As they enter the hotel, the clock is about 7 pm. It feels strange to walk into the hotel, their home away from home, missing a member of the team…

 

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Pete the Cabbie

 

Waiting…

London, UK, Sunday, February 2nd, 1925 | evening

 

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Aerial view of Tower Bridge

 

Upon returning to the hotel, the investigators stash the art and the other stolen goods in Slim Shady’s room (they have two double rooms and one single room where Slim stayed). After updating the other PCs, H.P leaves to stake out the Blue Pyramid Club – they wouldn’t want to miss if the strange truck arrives to pick up club patrons again. The rest of the evening is spent having dinner in the hotel restaurant and after that a few drinks in the hotel bar. A calm evening of R&R before retiring to get some sleep…

 

I fought the law…

London, UK, Monday, February 3rd, 1925 | early morning

 

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The policeman cometh…

 

Around 9 o’clock the investigators are awakened by harsh pounding on the hotel room doors. Outside, grim bobbies demand their presence in the hotel lobby in ten minutes. Sleepy and unkempt, the investigators put on some clothes and leave their rooms. In the lobby, a much annoyed Inspector Barrington is waiting, demanding to know what they have to do with an anonymous tip about a burglary in a certain Chelsea artist’s domicile. Apparently, the semi-famous artist Miles Shipley and his elderly mother, Bertha Shipley were nowhere to be found and all his art was gone. The alleged kidnapped woman was also nowhere to be found. All that was found was a bed with traces of blood and what looked like electrical burn marks in the cracked corners of the room. And in the attic, there were traces of a fight. Also, there were witnesses who saw two men resembling the PCs move things from the house. The PCs manage to keep up their innocent appearance, spilling nothing. After a thorough interrogation, a clearly annoyed Barrington tells them in sharp formulations that he warned them about taking illegal action and tells them to stay in town and leaves with the bobbies.

 

Mr. Shady, I presume…

Flabbergasted, the investigators sit in the lounge, hair on end and an air of dog-breath around them. Seems they have managed to antagonize the law again…

As they discuss the next line of action, Carl looks over to the stairs up and sees Slim Shady coming walking down, a puzzled look on his face, but otherwise in perfect shape, even if his clothing isn’t as immaculately pressed as usual…

 

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Slim Shady comes down the stairs…

 

After initial happy greetings, Shady tells his story. Basically, he cannot remember anything beyond looking at the weird painting in Shipley’s attic. He does have some vague recollection of a primordial swamp or jungle. Other than a soreness in his throat and, well, rear body parts, he feels great. Even better than in a long time. The first thing he remembers is waking up on the floor in his hotel room, next to the weird painting. After a quick refresher in the bathroom, he then came down to look for his colleagues, and here they are!

After returning to their quarters to dress and get presentable, the investigators return to the hotel restaurant to have breakfast and discuss the next line of action. However, during the meal, the others can’t avoid noticing that Shady’s dietary preferences seem to have, well, changed. He ingests large amounts of water and seems to prefer meat and protein over other foodstuffs – ham, sausage, eggs, and bacon disappear at an alarming rate, which is quite uncharacteristic of the otherwise very polished demeanor of the attorney. Maybe he’s just starved and malnourished after his disappearance…

The next days are spent at the hotel or in the near vicinity, waiting for a signal from H.P or Kent who takes turns to stake out the Blue Pyramid Club. This also gives the investigators a chance to rest and recuperate as well as study their occult tomes.

 

Follow that truck!

London, UK, Wednesday, February 5th, 1925 | late evening, about 11.30 pm

 

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London cab

 

Finally, there’s a call from H.P Rennfarth late on Wednesday evening. Calling from a payphone near the Blue Pyramid Club, Rennfarth reports that a truck has parked near the club and that they are loading in club patrons as they speak! And it seems that the polite spice merchant Mr. Tewfik is leading the whole thing! The investigators, bored and restless from the wait eagerly jump from the Chesterfield sofas and call Pete the Cabbie to come and get them now! By lucky chance, Pete was on his way home, near the hotel and he arrives within 10 minutes and they proceed to drive over to the nightclub as the last club patrons climb onto the canvas-topped back of a beat-up old truck.

 

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The truck (but with a canvas top instead)

H.P reports that about 30 or so club patrons, mostly male, have gone into the truck, led by Mr. Tewfik, who’s now in the driver’s cabin with an unknown man. As the truck revs up the engine and takes off, the PCs tells Pete to “follow that truck”!

The truck rolls east through the night streets and after some time they leave the city and the lights behind and roll into the countryside. The truck moves steadily east, on smaller and smaller country roads. After some 1 1/2 hours Pete says that they are in Essex, near the sea. It is hard to perceive the landscape around them but a certain somewhat salty smell of moist earth tells them that the land in the area is water-sick, as is also corroborated by frequent glimpses of watery surfaces around the road as well as the passing of numerous little creaky bridges.

 

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Essex saltmarshes from the air

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Essex saltmashes

 

Rolling down a road really nothing more than a dirt track really, the truck arrives at a guarded gate in a long 2-meter high old brick wall. Four armed men are seen guarding the gate, but they just hail the truck and let them through.

The cab has stopped around a bend a bit further up the road and the investigators make the last stretch on foot, ordering Pete to stay put and alert if they should be forced to leave in a hurry.

The investigators choose to approach the wall to the west of the gate instead of challenging the guards. The wall seems old and neglected and is easy to climb. However, jumping down on the other side, Shady manages to twist his ankle and is now hobbling along with clenched teeth. Beyond the wall, some 800 meters away, a once magnificent but now rather derelict mansion can be seen, surrounded by marshes or water on all sides, effectively standing on a small island. Beyond the gate, there’s a narrow road running along a raised levee connecting to the mainland and in the center of the levee is a small wood and steel bridge of more recent construction. Using stealth, the investigators manage to skulk over the levee unseen. They approach the house but stay hidden in the terrain, watching in their scopes and binoculars. The people from the truck seem to be in the house, which is brightly lit. Outside, two guards armed with submachineguns guard the truck. From their vantage point, the PCs also spot light some 4-500 meters to the west of the mansion. After some 15–20 minutes, figures dressed in hooded black robes, some wearing strange masks exit the house and forms a procession moving towards the lighted area west of the mansion. To their horror, the procession is led by Mr. Tewfik and Mr. Gavigan, who both are carrying strange scepters and big old tomes of forbidden knowledge. The cultists also drag some seemingly sedated and half-naked prisoners with them. Through his scope, Edward thinks that he recognizes Miss Yalesha, but he can’t be sure in the darkness…

 

Cultist

Cultist

 

 

The PCs follow the procession from a distance, hiding in the terrain. The lighted area turns out to be a cleared area, centered by a pointed stone monolith reminiscent of Egypt on a small hill. Lit torches have been placed in a ring around the area. Several hooded cultists are already at the site, along with several more semi-naked people that seem drugged. As the procession approaches, some of the prisoners are chained to great iron rings on the monolith. Others are chained to steel spikes that are driven into the ground along with the ones from the procession.

 

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The Monolith

Cultists start do dance frantically around the victims as the high priests start to chant blasphemous words from the books. The air around the monolith seems to grow thicker and blue electrical discharges emanate from the monolith. Some of the cultists throw off their robes, revealing their naked flesh and touching themselves in the most shocking way. Suddenly a form emerges from the dim area around the monolith, soon followed by two more!

 

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Monolith entity #1

 

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Monolith entity #2

 

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Monolith entity #3

The entities immediately crawl down the monolith and begin to carnally ravage the shackled victims, surrounded by the ecstatically moving cultists, some also starting mate with each other, all accompanied by the rhythmic drone of Tewfik and Gavigan’s chant. The sight of the alien monsters ravaging the human victims is horrifying, but Carl and Edward manage to stay cool and focused. Slim, however, loses it and starts babbling incoherently, trying to control his feelings of utter insignificance at bay with words.

Keeper’s note: Slim missed his SAN roll and ended up with a short temporary bout of logorrhea…

Edward decides that he has had enough and aims at Gavigan though his rifle scope, firing two quick rounds into the cultist’s chest, sending him sprawling on the ground. Tewfik looks around in horror and produces two short scepters which he keeps crossed in front of him while continuing the chant. The entities do not stop their horrendous activities though… The shots also alert the cultists who stop their carnal acts, looking around desperately to locate the shooter! Meanwhile, Edward calmly takes aim at Tewfik and fires two shots at the high priest. One hits in the chest and the other is a clean head hit, dropping him to the ground instantly in a bloody mess.

Keeper’s note: Edward managed two hits, of which one was a crit, dealing Tewfik a whopping 30 points of damage!

This time around, the cultists spot the muzzle flash and starts running towards the PCs, weapons drawn, intent on killing the blasphemers, or worse. The chant broke, the entities stop what they’re doing and move drift back to the monolith, where they slowly fade out along with the blue electrical discharge The investigators realize that they must move and start running towards the truck at the mansion in the dark, Slim hobbling along with his sprained ankle, babbling as a maniac, making an excellent sound trace for the cultists to follow…

Approaching the truck, Edward stops and shoots the guard to the left, sending the other one running for cover. After a final sprint, the PCs finally reaches the truck. Carl picks up the Thompson that the shot guard was carrying and jumps into the passenger seat. Slim takes the driver’s seat, while Edwards posts himself on the truck bed in the back, ready to shoot at any approaching enemies. Luckily, the keys are in the ignition. Problem is, the truck won’t start… As Slim swears, turning the key, again and again, the second guard appears from near the mansion and starts spraying the truck with his Thompson. He’s a lousy shot though and manages to miss the PCs despite lots of bullets in the air. There is a short firefight, ending when the guard takes a bullet. Meanwhile, the truck still won’t start and now the pursuing cultists are almost upon them. Edward tries to keep the crazed cultist at bay from the rear of the truck but they keep coming and four cultists manage to come real close to the truck. Carl hangs out the passenger window and fires a salvo at them, missing badly, while Edward manages to get one of them in the leg, stopping her advance.

Things look bleak when Slim finally manages to get the engine running and they accelerate away towards the gate leading off the creepy island!

Keeper’s note: I had Slim roll Luck checks to determine if and when the engine would start and he rolled badly…

As they approach the levee, Carl spots that the bridge in the middle has started to move! It turns out that it is a swivel bridge. On the far end of the bridge, there’s a small wooden cabin with a single window directed at the bridge, where Carl suspects that the bridge operating controls are situated. Leaning out of the window of the speeding truck, he fires a ten-round burst of .45 caliber bullets into the cabin, turning it into splinters.

The bridge stops moving and despite the slightly odd angle of the bridge, Slim just barely manages to maneuver the truck onto it and on towards the gate, where three guards stand on the road, firing upon the truck. Despite the hail of bullets, the truck crashes through the gate and beyond into the Essex night, sending the guards diving for cover…

They don’t slow down until they reach Pete and the parked cab, where they disable the truck and quickly change vehicle to drive on towards London and safety.

 

Breaking and entering

London, UK, Thursday, February 6th, 1925 | very early morning, about 4.00 am

Back in London, the investigators decide to pop by Tewfik’s spice shop. Pete parks a distance away and the last bit is covered on foot. After some reconnaissance, they find a back door which is forced open. They first search the shop, but nothing suspicious is found. Then they ascend the stairs to Tewfik’s private quarters on the second floor of the building. The flat is furnished in Egyptian style, complete with elaborate carpets, pillows, and low tables. Hanging lamps, incense burners and a fancy hookah pipe complete the mid-east style. A sizeable oil heater keeps the temperature at Egyptian level, making the PCs perspire in their winter clothing. The investigators split up and search the rooms, finding a glass case with souvenir style statuettes of various Egyptian gods as well as a prominently displayed but dusty Koran.

In a roll-top desk in the living room, they find a hidden compartment with two sandstone vials, a folded black robe, a black inverted ankh on a metal chain, a black skullcap embroidered with inverted ankhs and twin scepters made out of black metal, and a crumbling papyrus scroll covered in ancient hieroglyphs. On the wall, they also find an asymmetrical ornate mirror with strange figures and glyphs carved into the frame.

Carrying all their newly acquired loot, the PCs leave the same way as they came and haste back to the cab, which carries them back to their hotel. Pete says that this has been his best taxi job for a long time – exciting and great pay and he leaves his private number, should the gentlemen need his services again.

The clock hands show 5.30 am when our intrepid investigators finally crash into bed, falling into the deep dreamless sleep of oblivion…


And there we had to quit for the night after an awesome session of Call of Cthulhu! Stay tuned for more recaps from our Masks of Nyarlahotep campaign!

 

 

 

Session 11 | London | The Talented Mr. Shipley

 

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Papillons du mal. Miles Shipley 1923. Oil on canvas.

 

Game system: Call of Cthulhu 6th ed

Dramatis personae

Edward Foxworthy | Big game hunter | 34 yrs | Flan

Carl Blackwater | Foreign correspondent | 31 yrs | Martin

Slim Shady | Attorney | 46 yrs | Djuro

Absent this session

Kent Bengtsson | Aviator | 38 yrs | Berndt

H.P Rennfarth | NYPD Forensics Specialist | 27 yrs | Mats

Link to background stories and portraits


Meeting Yalesha

London, UK, Sunday, February 2nd, 1925 | slightly past noon

Late from the drawn out meeting with the head of the Penhew Foundation, Mr. Gavigan, the investigators catch a cab to go to the meeting with Yalesha the belly-dancer. On the way to Limehouse, Carl and Edward pick up Slim Shady and proceed to the pub where they’re supposed to meet Yalesha. Even though the cab driver is most knowledgeable of the London streets, frequent traffic jams make them arrive about 20 minutes late. The pub looks like it has been in the same location for several hundred years, a battered wooden sign reading “The Bouncing Duck” swinging over the entrance in the drizzle. Inside, it’s murky, the colored small pane windows letting almost no light in. There’s no sign of the young woman, only some working class males can be seen sipping lager at the tables. Only after asking, the bartender points out a slim figure in a hat too large, sitting at a corner table in the back of the room. Yalesha, now more properly dressed in a woman’s trench coat, is hard to recognize in the dim light but she waves them over, looking around nervously. She’s a bit suspicious about Carl and Slim, but soon calms down and tells her story.

 

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Off-work Yalesha

 

Her Egyptian boyfriend and husband-to-be, Fahed Al-Harbi has disappeared and she suspects that he has been murdered by evil men. He worked at the club as a bartender and got involved in something and now he has been gone for 6 weeks. The young woman says that maybe once or twice a month, a shabby canvas-topped truck comes to the club somewhere around midnight. Some two dozen of the club patrons then go out and get in the truck and it drives away. Whereto she doesn’t know, but she suspects somewhere out of town. The patrons don’t come back to the club later, what she knows of, but then they close at 1.00 am. Yalesha thinks that this operation is run by a dangerous man called Tewfik Al-Sayed and she has heard the name The Brotherhood of the Black Pharaoh mentioned in connection to this. She doesn’t think that the owner of the club, Mr. Nawisha, is involved but she is sure that he knows some of what is going on. Yalesha also says that these people have eyes and ears everywhere and that it’s not safe to discuss such matters in the open. The PCs volunteer to get Yalesha somewhere else to live, but she says that she has no one else in this country and that the alternative to dancing for money at the club is doing immoral things instead. Also, her beloved Fahed might return and she must be there to meet him. She asks the PCs to find out what happened to her boyfriend. She also wants revenge on these evil men!

Edward borrows the establishment’s phone and calls Mahoney to see if he has some notes on the young man. Mahoney doesn’t know the name from memory but promises to check his files. Edward then phones Inspector Barrington to ask the same thing. Checking the files of victims, Barrington says that Fahed’s name is not among them, but then again, some victims haven’t been identified yet due to the state of decomposition of the bodies when discovered. He also informs Edward that a man called Tewfik Al-Sayed was implicated in the investigation in relation to the Egyptian killings. Apparently, he’s a spice merchant operating out of the rather poor and immigrant-rich neighborhood of Bethnal Green. Al-Sayed had also been hired as a guide in a Penhew Foundation-funded expedition to Egypt a few years back. The man was investigated and even tailed for a week but nothing incriminating could be found. Al-Sayed also denied that there was a thing such as The Brotherhood of the Black Pharaoh.

Yalesha looks a bit relieved when she learns this and the PCs promise to look into the thing. Edward hands Yalesha his business card, writing down the name and number of their hotel and asks her to contact them if something new should happen or if she needs assistance. And with that, the young woman walks out into the rain without looking back.

 

London, UK, Sunday, February 2nd, 1925 | late afternoon

Bethnal Green, East End

 

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East End street

 

 

 

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Whitechapel locals enjoy jellied eel, East End, the 1920s

 

After meeting Yalesha, the investigators take a cab to Mr. Tewfik’s spice shop in Bethnal Green in East End to follow up on their new lead. As the cab moves north through the busy streets, the poverty and despair get even more evident. The shop fronts and people’s dress switch from mainly English working class to more exotic as the area is populated mainly by immigrants of many different nationalities. On Canrobert Street, a small side street to Bethnal Green Road, they find Tewfik’s Spice Emporium, advertised in both English and Arabic. The PCs stop the cab some 100 yards up the road, then walks back, scanning the busy street for threats. There are lots of shops here at street level, with what seems to be lodgings in the floors above. Carl and Edward stay outside keeping watch on the opposite side of the street, while Slim enters the shop, pretending to be a customer. The shop has racks to the ceiling on all walls and a big counter in the center of the room. Sliding ladders provide access to the higher shelves. Just inside the entrance is a stair up with a “Private” sign and in the back of the shop, there’s a door. Upon entering, Edward is overwhelmed with the scents of spices from all over the world.

 

Tewfik

Mr. Tewfik Al-Sayed

Browsing around, Slim is soon greeted by the shop’s proprietor, Mr. Tewfik as he calls himself, a pleasant and knowledgeable man. Slim acts the customer and manages to find out that Tewfik sells spices, tea, and coffee but not so much more. The man seems beyond reproach. He’s also a good businessman, and after a while, the attorney exits the shop with a big brown paper bag filled with exotic oriental spices. Outside, nothing has happened other than that Carl spotted some middle eastern men looking suspiciously their way and discussing something but then they disappeared in the throng. After a short sidewalk meeting, the PCs decide to follow up on the “mad painter”-lead. They catch a cab and go to their hotel to find out the address of Mr. Shipley.

 

London, UK, Sunday, February 2nd, 1925 | early evening

The talented Mr. Shipley

The artist’s residence is in sophistically sordid Chelsea, just south of Hyde Park, a favorite haunt of London’s artist elite. Exiting the cab on a suburban street with little two-story houses and well-tended gardens, Shipley’s house stands in contrast to them. The garden is a tangled mess and the house in need of repairs, paint chipping, and wood rotting. Upon entering the front garden, the PCs notice that the curtains are drawn on all the windows.

“–Seclusive people, those artists, eh?”

No one answers their knocks with the lion knocker but after a long while, shuffling sounds can be heard from within and the door is opened by an old white haired lady, holding a knitting basket with thread and knitting needles. The air inside smells stale and has that scent of old people and slow decay.

 

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Mrs. Shipley

Upon asking for Mr. Shipley, the old lady says that he is indisposed, but after stating that they are there to buy some art as they are American art collectors, the old lady disappears up the stairs of the narrow house and promptly brings down a protesting wreck of a man:

“–No mama, I don’t want to see any nice gentlemen! I’m tired! And where are my French toffees and hot cocoa?”

 

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Miles Shipley, one of his better days

 

Miles is dressed in color-spattered pajama pants and plaid slippers with holes in them. His chest is bare and he has borrowed mama’s morning gown, which he wears open, arms down. The man hasn’t shaved in days and his pallid face and hole-eyed looks suggest that he does not sleep all that well. Or that he is a drug fiend. Or both. However, he lights up when he hears the word “purchase” and immediately shows the investigators up the stair to the garret, which he unlocks using a key that he keeps on a leather thong around his neck. The old lady, who seems to be the one running things around here, follows last.

The garret has sloping walls and is dimly lit by kerosene lamps. Along the walls are stacks of paintings. There’s a shut skylight, painted black, letting very little daylight in. In the back, an old Victorian closet looms, locked with an oversized padlock.

The manic artist invites the PCs to have a peek at the art, even lighting a naked lightbulb hanging from the rafters for better visibility. Mrs. Shipley sits in an old comfy chair towards the door, picking up her knitting project. As Miles starts pacing, chewing his nails, the PCs set to work with one stack of paintings each. Edward’s and Slim’s stacks contain six paintings each, while Carl checks out two stacks with a total of nine paintings.

The motives are all starkly discomforting and on the verge of mind-bending (see List of artworks, Dropbox) but despite the clearly demented content, Slim and Edward manage to shrug off the discomfort. Carl, on the other hand, snaps from delusion and starts slashing a painting depicting a city of dark tower-like buildings, screaming at the top of his lungs. His compatriots manage to calm him and send him downstairs to sit in the lounge and take a time out.

In the garret, Miles is severely upset at the damage done to his painting and demands satisfaction – in cash that is. There’s also especially one painting that’s drawing the PCs attention – one of the paintings that poor Carl reviewed:

“It is night. A vast black mountain rises from a savannah. A great figure rises over the mountain, blotting out the moon. Its head is a massive red tendril. Near a temple-like building, tiny human figures lift their hands imploringly towards the creature; each wears a head-dress of the Bloody Tongue.”

 

After some haggling about the price, the PCs buy the mountain-painting for 160 Pounds plus the damaged one for 90 Pounds. As the economic transaction is settled by Slim, and they get ready to leave, Edward asks to see what’s in the locked cupboard. Miles looks immediately nervous, stating that it’s just some old rubbish and nothing to be seen.

And this is where Edward decides that enough is enough, drawing his .38 revolver, demanding that the artist opens the cupboard. Miles is wringing his hands, looking at Mrs. Shipley for support, gaining nothing but a hard look from the old lady. Slim menacingly put on his knuckle-dusters and takes away the old lady’s knitting basket. As Slim looks over towards Edward and the artist across the room, Mrs. Shipley lunges out, fast as a cobra, trying to bite Slim in the neck! The attorney manages to dodge, aiming a punch at the old lady who dodges with amazing dexterity. This is the second time that Edward has had enough. He picks up an old pink pillow with a floral pattern and fires at the old lady in a cloud of duck feathers, hitting her in the chest – with no effect! Meanwhile, the deranged artist has produced a rusty meat cleaver from somewhere and attacks Edward who turns and fires two shots point blank into the chest of the man, sending him bleeding to the floor. The old lady bites Slim again but with a heroic effort, he manages to shove her off, punching her in the mouth with the knuckle-dusters, sending her dental prostheses flying across the room, before sinking to the floor in a heap, almost passing out from the intense pain where the old lady bit him.

Slim looks up, but where the old lady just stood, there’s now a large serpent-man-thing instead!

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Mrs. Shipley’s real appearance…

Edward fires at the snake-thing through what is left of the pillow, hitting its arm, seemingly to no avail as it tries to pin down Slim. At this time, Carl bursts into the attic, gun in hand drawn by the noise above, just in time to see the snake-thing rush towards the center of the room, making an impossible leap towards the skylight window…

…only to be hit in the chest in mid-jump by two bullets from Edward and his now almost non-existent pillow. The big snake-thing thuds into the roof, missing the skylight and falls to the ground in a bloody mess. [Keeper comment: Edward’s player managed a clean critical hit here, dealing out severe damage in addition to the ordinary hit he also rolled]. As Carl rushes over to tend to Slim’s wounds, Edward puts one bullet each in the heads of the snake-man and the artist – again through the remains pink pillow.

The cordite smelling air is full of blood-smeared duck feathers as Carl tends to Slim’s wounds. It turns out to be two puncture like bites on the attorney’s neck. Carl tries to squeeze out any venom before binding the wounds. Meanwhile, Edward checks the dead for keys to the closet. When he doesn’t find any, he resorts to his trusty crowbar to get the job done. However, it isn’t until Carl gives it a try that the sturdy hinges give up and the closet opens. Inside is an easel, covered with an old bedsheet.

Despite the warnings of Edward and Carl (who are both deliberately looking away), Slim decides to have a peek at the hidden painting. He rips off the cover, revealing a photorealistic painting of an antediluvian jungle swamp. In the center, there’s an island and on the island, there’s a great stone slab, mystical glyphs along its sides. As Slim studies the painting, the fetid swamp water seems to ripple and move. Slim reaches out a hand to touch the fantastic painting:

“–Hey guys! This is unbelievingly realistic! Look – I can almost……”

Suddenly, all goes silent. Edward and Carl take a quick peak in the direction of the painting. Slim is gone. However, on the very realistic painting, a small figure resembling Slim can be seen, waving for help. No sound can be heard. Looking away, the two remaining PCs quickly scramble to find the cover and as they cover the weird painting, they see some 30 strangely dressed snake-men emerge from the borders of the painting, long crooked blades in their scaly hands…

In silence and shock, Carl and Edward clean the scene – they shove the corpses of the snake-man and Miles into the painting and wrap the other paintings in canvas from the roll that they saw Miles pack the painting they bought before all went south…

Exhausted, they look at each other – what now…? Three men entered. One went mad, one disappeared due to some foul sorcery and one is still standing…

And here we had to take a break for the evening. Stay tuned for more Call of Cthulhu goodness from the Fistful of d20’s crew!


Link to the ever-growing tributary page to the heroes lost in the struggle against the Mythos


Reminder to Players: Next time SAN checks for (i) seeing Slim disappear into the painting and (ii) for seeing the Snake-thing. Also, Carl went temporarily insane for the first time so he receives 5% to his Cthulhu Mythos.

 

 

 

 

 

Session 10 | London | London Calling

 

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London – The greatest city in the world!

Game system: Call of Cthulhu 6th ed

Dramatis personae

Edward Foxworthy | Big game hunter | 34 yrs | Flan

Carl Blackwater | Foreign correspondent | 31 yrs | Martin

Absent this session

Kent Bengtsson | Aviator | 38 yrs | Berndt

Slim Shady | Attorney | 46 yrs | Djuro

H.P Rennfarth | NYPD Forensics Specialist | 27 yrs | Mats

Link to background stories and portraits


Making up minds

New York, Thursday, January 22nd, 1925 | about 8.00 p.m

Returning from the Arkham to the laundry hide-out, the PCs confer shortly on the next logical step. Shady wants to go to Boston to seek out John Scott. However, Edward and H.P have already purchased tickets for merry old England. And who can resist 1st Class tickets on the world’s greatest passenger ship, the White Star Lines RMS Majestic?

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The ship leaves for Southampton, England the very next morning, so bags and trunks are hastily packed with the bare necessities for investigator life on the road – including guns, Mythos books. They even bring the heavy stone sphinx carefully packed in a separate crate that’s to be kept in the ship’s hold.

New York, Friday, January 23rd, 1925 | about 9.00 a.m

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Red-lining from New York to Southampton!

The voyage across the Atlantic takes 9 days due to bad weather, but our heroes enjoy their time off – resting, studying Mythos tomes, flirting, romancing, and for some – healing their wounds.

 

Southampton, UK, Sunday, February 1st, 1925 | about 8.00 a.m

Landfall

The Majestic glides towards the Southampton quay. It is cold and foggy, but the investigators feel invigorated by the thought of new vistas. Invigorated by a stout maritime breakfast and strong coffee, they traverse the gangway as kings, while the porters haul their luggage in pursuit, trying to keep up the pace. The first stop is the Customs & Immigration Office located adjacent to the quay.

The customs officer, a portly man in his fifties, checks their papers and passports with an indifferent face. Edward, as a citizen of the Commonwealth, is just waved by, but when the officer sees the gun cases, he insists on seeing the paperwork for the rifles. Being a professional hunter, Edward has a reason for transporting the guns and the PCs are let into the country. On the back of the customs building, there’s a train platform where a train is waiting to take the passengers to Waterloo station in London.

London calling

The train ride to London takes about two hours and is uneventful, but the Americans do get the chance to take in the wet and gray winter of England. About 11.30 a.m, the PCs finally arrive at Waterloo station, wondering where to go next. They decide to start with finding a decent place to live. Edward knows some places as he has been to London on numerous occasions before. It is decided that they will stay at The Cavendish – an upper middle-class hotel situated at No. 81 Jermyn Street in the northern part of St. James’s district (in the City of Westminster). The hotel turns out to be a cozy place, promising “Country solitude in town” and is run by a nice old lady, Mrs. Rosa Lewis.

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Cavendish Hotel

After checking in, the PCs head out for lunch. In the busy streets, they notice a newsboy shouting:

“-Slaughter continues! New Egyptian killing! Read all about it in The Scoop!”  (Clue #27 – see Dropbox)

Edward buys a newspaper. Over a pint of beer, waiting for the food in a pub, the PCs read about the most recent of a series of similar murders that have happened over a period of three years. Apparently, as many as seventeen of the victims have been Egyptians, all killed in similar ways, often found floating in the Thames. The PCs decide to follow up on this and start with one of the London contacts suggested by Jonah Kensington back in New York – Inspector Barrington at Scotland Yard.

Scotland Yard

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Scotland Yard’s headquarters at Victoria Embankment

As soon as the PCs mention Jackson Elias’ name and the Egyptian murders they are told to sit down in a waiting room and soon enough they are shown into the rather cramped office of the veteran police officer. Barrington gives the impression of being a thoroughly professional copper and starts by asking how he can be of assistance. The PCs learn that Jackson Elias contacted him a while back, stating that the Egyptian murders were ritual killings by some occult association calling themselves Brotherhood of the Black Pharaoh or some such bollocks. Elias even told him that the Brotherhood was an Egyptian death cult. Even if he thought that Elias was a sensation-seeking journalist, Barrington followed up on this and he even interviewed London’s foremost expert on Egyptology, Mr. Edward Gavigan of the Penhew Foundation on this. Gavigan however, stated that the ancient death cult had no modern-day equivalent and that the current modus operandi did not match the descriptions of the cult of ancient Egypt. Gavigan had also added that, sadly, Mr. Elias was no more than a profit-seeking journalist, out for making a quick quid on the sensational value of such a story. The police-work did after this had also been unable to verify Elias’ claims. The Metropolitan Police had even run a long operation staking out a nightclub run by and mainly catering to Egyptians – The Blue Pyramid Club, as many of the murder victims had been frequent patrons at that establishment. Despite the efforts, nothing new was learned from the effort.

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Inspector James Barrington at Scotland Yard

Barrington also interviews the PCs, trying to ascertain what they know about this ghastly business, but they give him very little information, save that they are here to investigate the circumstances of Jackson Elias’ unfortunate demise and they knew that he had spoken to Elias.

As they leave, Barrington cautions them against doing anything illegal and that the should keep him informed of any progress or clues relating to the Egyptian murders case. The investigators ensure that they will do just that and leave Scotland Yard.

 

The Scoop

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Mickey Mahoney at the Scoop

The second London contact Kensington gave them before leaving was The Scoop editor Mickey Mahoney, making the sordid weekly tabloid the next logical stop. The Scoop specializes in juicy stories about gory murders, sex scandals, and weird occurrences, often penned by Mr. Mahoney himself. Apparently, Elias had met the man several times, when their mutual interest in the occult and weird intersected.

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Busy Fleet Street

The Scoop offices are situated at Fleet Street, not far from Ludgate Circus. When the investigators arrive, Mr. Mahoney greets them with a stinking cigar in his mouth. Apparently, he works the operation by himself. After finding somewhere to sit in the extremely messy office, Mahoney explains that he is extremely saddened by the news of Elias’ demise (which he knows of from the wires) and says that Elias’ friends are his friends. The PCs explain about their investigation into their mutual friend’s murder. The newsman is eager to help and says that Elias met with him recently, promising a juicy story about an evil cult operating in London. Elias also hinted that the cult might be well connected and that it might be connected to the so-called Egyptian killings. Sadly, Mahoney never got the story, and Elias never mentioned any names. Mahoney is still eager to get the story however and offers the investigators up to 15 pounds for the story. Or if they don’t find anything – photos of cute lasses in their knickers will also do…

Mahone also mentions that Elias browsed through The Scoop’s files and that he seemed particularly interested in three stories. After some digging through unsorted heaps of paper, Mahoney gives the PCs a manila folder containing three news clippings (see Clue #25 & 26 in Dropbox). One clipping is about the Egyptian killings, one about some grisly murders in a place called Lesser-Edale, and the last is a semi-famous London artist who produces the most vicious and evil looking paintings.

Mahoney also offers his assistance if they should need a guide or help with their investigations – he’s their man – for a price of course…

 

The Isle of Dogs

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Isle of Dogs map

In the evening, after meeting the cynical, chain-smoking journalist, the investigators decide to take the stroll down to the Isle of Dogs to grab a bite and a bitter, and maybe even check out the Egyptian Club – The Blue Pyramid.

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The Isle of Dogs, 1925 ca

The Isle of Dogs is almost an island in the city, surrounded by the Thames on three sides. The area is rather run down and encircled by docks and quays. It’s not hard to find a rowdy pub. After a few beers to boost the morale, the investigators decide to check out the club.

 

The Blue Pyramid Club

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Entrance to The Blue Pyramid Club

They find the entrance on a dark side street, a long queue outside. After some waiting, a fez-clad man in a huge mustache admits them into the place. Inside, the club is filled with faux-Egyptian paraphernalia – mini sphinxes, Egyptian statues, posters with pyramids, hieroglyphs and so on. It soon also becomes apparent why the place is so popular when the belly-dancers enter the scene…

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The Blue Pyramid bar

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Belly dancers!

As the crowd parties on, and the belly dancer’s dance get more frantic, the investigators spot a group of men sitting in the back of the room, all dressed in dark costumes and wearing red fez hats. One of them definitely looks like the boss. After some discrete questions, they learn that this is Abdul Nawisha, owner of the place. He looks like he means business.

Now the scantily clad belly-dancing ladies have begun to dance around the tables and expect the patrons to tuck money as tips beneath the straps of their costumes. When everyone is mesmerized by the attractive young ladies, Edward decides to have a word with Mr. Nawisha and walks over to the table where the men in fez sit. He hardly manages to mention the words “Egyptian killings” before Nawisha tells his men to “throw out this annoying gentleman”. Four big men grab Edward and soon enough he finds himself on the sidewalk outside the club.

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Yalesha the belly dancer

Standing outside, waiting for Carl, who’s enjoying himself inside with wasting money, Edward decides to scan the place from the outside. There’s a narrow back street beside the club, leading to what seems to be the personnel entrance to the club. A lone woman stands outside in the dark, having a quick cigarette, wrapped in a too large coat over her, well, scanty dance dress. As Edward approaches her, she seems startled and begins to go inside. However, the big game hunter manages to convince her that he means no harm and continues by asking her about the Egyptian killings and the Brotherhood of the Black Pharaoh. The woman, who introduces herself as Yalesha, says that those kinds of questions are dangerous and that she really must return to the show inside, but looks at Edward with interest and even passes a quick smile before disappearing behind the door.

After some more waiting outside, Carl joins Edward with a dumb smile and as they prepare to leave, there’s a knock on a window – it is Yalesha who’s knocking and is waving to Edward to come closer. She looks around nervously and says that she has information for him and that they should meet tomorrow at The Bouncing Duck in Limehouse at noon. Looking scared, she then runs back into the establishment without looking back.

Happy, and a bit tipsy, our intrepid investigators zig-zag their way back to more fashionable parts of the city without being robbed or worse.

 

London, UK, Sunday, February 2nd, 1925 | about 9.00 a.m

The Penhew Foundation

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Breakfast at The Cavendish

Slightly hung over, the PCs eat a sturdy breakfast with lots of coffee and then decide to pay a visit to the Penhew Foundation. As it’s situated in Chelsea near the Natural History Museum, they take a cab. The Penhew Foundation is a High Victorian building, surrounded by a high wrought iron fence and with a doorman just inside the entrance.

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High Victorian style house

Inside, a fancy stair leads to the main floor and a front desk where a very correct British female clerk asks their business. After some waiting over a cup of tea, they are shown to the superbly furnished office of the boss – Edward Gavigan. A man in his fifties, Gavigan is the epitaph of the refined English gentleman, dressed in a Saville Row impeccable pin-striped suit and wearing one of those new wristwatches. The office is luxurious, complete with a huge desk made of exotic wood. In the back of the office, there are built-in cabinets. A modern German safe stands with the door slightly ajar.

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Edward Gavigan, head of Penhew Foundation

After some jolly good pleasantries, he asks how he can be of help. Upon stating their intentions and telling about Jackson Elias’ murder Gavigan seems saddened:

“–Bloody awful business, I must say! Damned fine chap, Elias.”

Gavigan mentions having met with Elias once when Elias wanted to speak with him about Sir Aubrey’s participation in the Carlyle Expedition. He volunteers to try to recapitulate what he told Elias:

Gavigan says that Carlyle obtained information from a mysterious African woman concerning a shadowy time in Egyptian history about which Sir Aubrey had long been interested. In this time a sorcerer was reputed to have ruled the Nile Valley. Alas, Gavigan says with a sad smile, all turned out to be a hoax. In Egypt, the woman disappeared with the expedition’s ready funds, some 3500 British pounds. The money loss was insignificant to Carlyle, but the loss of his lover affected him deeply. Fearing that this loss combined with the intense Egyptian heat would negatively affect her as well as the depressed Carlyle, Miss Hypatia Masters, the expedition’s photographer had suggested that they should spend the summer months in the cool Kenyan uplands. That would also enable her to try her wonderful new camera lenses to photograph the African wildlife. Once in Kenya, the party had entered the dubious territory and met their fates at the hands of local bandits. Gavigan finishes by stating that the majority of the expedition’s records disappeared there as well as Sir Aubrey always kept them with him on expeditions.

Gavigan follows up with saying that despite their grisly end, the expedition managed to find some marvelous finds from other time periods from the test trenches dug at Dhashur. They also found some secondary sites to the west of the Giza pyramids. Most of them are loaned to the British Museum from the Egyptian government, but some are here at the Penhew private collection. With that, he invites the investigators to a tour of the collections. Gavigan shows the PCs endless broken pots, inscribed shards, noseless statues, and bas-reliefs of sleek cats and ladies wearing thin linen. The tour goes on for over an hour without a chance to interrupt, when Edward decides that he really should check out that open safe… With a lame excuse about “nature’s call and all that” Edward leaves the group and heads back to Gavigan’s office, stating to the secretary in the outer office that he has forgotten his gloves. The young secretary is uncertain of what to do but when a loud scream is heard outside, she rushes out, giving Edward the chance to rush into the fancy office and check out the safe. Inside, the only item is a packet (maybe 100) of new 5 pound notes. Edwards leaves the notes and just in time because the secretary arrives after the ruckus in the corridor (which of course was Carl that faked falling and hurting himself).

As the clock is fast nearing noon, the PCs take a hasty goodbye and asks the clerk at the front desk to call for a cab. Edward has a date with the cute belly-dancer after all!

 

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Lascars having a break from hard work

 

As they wait for the cab, the investigators note several lascars (East Indian seamen) men working carrying large cases from the Foundation and into a dirty lorry with a canvas top. On the left side of the building, there’s obviously some sort of ware entrance for deliveries.

We leave the investigators in a cab with a very talkative taxi driver, late (it’s about 10 minutes past 12) on their way to Limehouse and the meeting with Yalesha…