Game System | Blood & Treasure Complete
Setting/World | The Lost Lands by Frog God & Necromancer Games
Blitz Dunkelsturm | Mountain Dwarf Cleric of Jamboor 3 [Death domain] | Berndt
Haxxel Rosethorne | Wild Elf Duelist 1 | Berndt
Hoder | Ogre Fighter 2 [Brute variant] | Flan
Fenrir the Vain | Human Barbarian 1 [Thane variant] | Flan
The Old Sleaze | Human Sorcerer 2 | Martin
Make Me | Human Paladin 1 | Martin
Rektolas | High Elf Fighter 1 | Mats
Nitrolas | High Elf Magic-User 1 | Mats
Meatshields & NPCs
Men-At-Arms | Darkwolf | Fuldo | Garfield | Garfunkel
Torchbearers | Ranulf | Wee Dingwall
NPC | Runar Asbeard
Absent this session
Angelina d’Monica III | Human Assassin 3 [Acrobat variant] | Djuro
Alba Dayanite | Half Elf Psychic 1/ Magic-User 1 | Djuro
Session Seven – Children of the Worm
WARNING! Will contain traces of spoilers. And pieces of people.
This session saw three new PCs – Haxxel Rosethorne, a wild elf Duelist (who replaced Hrunkah the half-orc thief). He was joined by Rektolas the high elf Fighter and Nitrolas the high elf M-U (all 1st level).
Also, all characters except Alba leveled up!
We began in media res, outside the loathsome cave of the Feather-Pig. Having explored (and nearly died in) the side tunnels last session, the PCs found Elspeth Montesquieu and decided to take her to Crimmor for treatment and also to bring the rest of the PCs back to the cave before venturing further into the cave complex.
Preparing to enter the caves, the PCs heard a loud noise in the woods over to the west. Something was coming directly at them. Fast. Something large and very heavy! As the ground began to tremble under trampling huge feet, the PC party scrambled into the cave for cover, just in time to see three large and angry trolls enter the clearing outside the cave. One of them looked very similar to the one they killed and decapitated a few days before. Looks as Kagrigor the Troll wasn’t as dead as they ass-u-me-d. And he’d brought some help – Ma and Coosin! The trolls starts taunting the chicken hoomanz to come out and fight, but the PCs (wisely) stay inside the cave. At that point the trolls begin to throw large boulders at them and an exchange of missiles begin, without doing any real damage to anyone.
Trapped in the cave, there’s no other option but to explore deeper into the darkness. The meatshields are left in the first cave to keep an eye on the trolls. The main tunnel leads to a narrow cave with a wet and slippery floor, sloping towards a dark yawning hole in the center. Due to his bad sneaking skills, Blitz tells Hoder the Ogre to carry him to the other side of the chasm. Unfortunately, Hoder makes a wrong step and slips, gliding down the slope and into the hole, dragging Blitz with him. Hoder tries to use Blitz as a crutch to stop the glide, but this only results in Blitz helmet being pressed down on his head. Hard. They both disappear screaming into the dark hole… Luckily, the rest of the crew make it past the crevice unscathed. Past the cave is a winding tunnel, going down and then up. There’s a narrow side tunnel leading to Elspeth’s hiding place, the stone wet with blood-mixed water.
Meanwhile, Hoder and Blitz have landed on a heap of smaller pebbles, breaking their fall gently. Above, they can see the other PCs (laughing!) through the hole in the cave roof. Before climbing back up, they decide to scout the area a little. A narrow tunnel leads down 15 feet to a larger cavern, smelling of rotten hair and sour skin. Upon concentrating, they hear the faint sound of slow and heavy breathing. They are not alone! Hoder and Blitz decide to withdraw and climb up to the rest of the crew.
The reassembled party sneak further into the winding tunnel. After a while it opens up to a large blue-lit cavern with stalagmites. The stony ground is slick with blood and there are grisly heaps of body parts in various states of decomposition. Four bloated and vaguegly humanoid creatures are gorging themselves on the rancid flesh and entrails, the sound of their frenzied feeding echoing off the stone walls. The creatures immediately feel the PCs presence and attack!
The battle is short and extremely brutal. The creatures try to grab the PCs and rend them apart, but some dark work with hard steel put them to the ground. The PCs notice that their bodies ooze unusually large amounts of greenish, bile-like goo, which they instinctively try to avoid. Having averted the creatures, they search the cave. The blue light comes from a large pearl in a pond of clear cave water. After chickening around a while, Fenrir (?) ventures into the water and grabs the pearl. Upon inspection, it’s full of small holes where tiny translucent crabs can be seen scurrying around. A keeper! They also manage to salvage some gear from the heaps of body parts. The poor people in the heaps don’t need it no more, right?
Next, the PCs continue down a tunnel leading south-east. The walls of the cave take on an organic structure and each step feels nauseating. After some 15 feet another smaller cavern opens up, it’s wall adorned with four holes, about chest high. Being the smallest guy, Blitz crawls into the holes where he finds some ragged clothing, coin and gear. There’s also three of the dwarven iron spheres hidden here. Suddenly, a creature attacks from the final hole, trying to drag Blitz in. It is disposed of quickly, though.
The PCs proceed into a small tunnel to the south, opening up into a smallish cavern where two of the creatures are busy vomiting green bile down the throat of a still living but grotesquely swollen man. His legs have been torn off and the hands are just shrivelled claws of dry skin and bone. Another human male lies on his back, even more shrivelled and bloated. Our heroes attack without thinking, killing the two vomiters and a third creature that was lying in ambush on a stone platform. The man on the floor asks them to free him of his misery, which they do, along with the other man. It turns out his name was Wilhelm Esmond-Womald. In his pack they find some more usable gear, including a bag of Red Spice (a narcotic) and a wizard’s spellbook with some previously unknown spells.
It turns out that the cavern is a dead end, forcing the PCs to backtrack and go into another tunnel, that leads to the large cavern (where Hoder and Blitz ended up after their fall). A huge swollen beast is hibernating in a nest of semi-decayed feathers, it’s skin dotted with fluid-filled cysts, of which a few have burst. Beside it is a broken glass vessel.
The PCs decide to try to take the contents of the cysts, maybe they can sell it to Unraga Praag? Haxxel volunteers to operate, since he’s very agile. He makes a makeshift protective outfit (gloves, hat and a scarf over the nose and mouth). They manage to detach one cyst, getting it into a glass jar, but the next one pops splashing Haxxel with green goo in the face! Immediately, he feels that something is tingling and as if something is trying to burrow through his skin on the cheek and below the eye. Not wanting to end up like the ones they’ve seen in the cave, a dagger is heated red and Haxxel cuts away the affected parts under great agony. Hard core, but then he’s a Wild Elf Barbarian! They continue, managing to sample some more cysts without further accidents.
There’s also a narrow tunnel leading west from the chamber. Squeezing in there, they find a cave full of Drooping Moonshade magic mushrooms and beyond that a dead end tunnel with a strange black metal armor of unknown design.
Here we had to end the session, already well over the time slot.
What’s with the weird armor? Are there any other exits from the cave? If not – how to handle the troll situation? To be continued…